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For-Minecraft.com » Minecraft PE 1.18.20.27 Changelog

Minecraft PE 1.18.20.27 Changelog

Minecraft Preview:

  • Minecraft Preview players on Windows and iOS can now join each other's games!

Known Issues:

  • We are aware that some Android devices may experience a crash when creating a world. This will only happen once at most, after which you can create worlds as usual.

Features and Bug Fixes

Gameplay

  • Fixed actor definition identifiers not being recognized if the item or block name contains "."
  • Damage is now calculated more accurately, we now properly calculate and store partial damage for larger damage
  • Mobs across higher and lower difficulties have their damage adjusted slightly accordingly
  • Armor and protection reduction calculations have been made more accurate
  • Dragon's breath attack now properly deals damage
  • The player's position when rejoining a world will remain the same if they quit while in lava
  • Players can now fly down through ladders and other climbable blocks such as vines in creative without stopping
  • Fixed a bug where shield blocking animation stops playing smoothly after blocking once

Graphical

  • Fixed a bug where "carrots_stage_3" texture filename was incorrect and did not show up in-game

Mobs

  • Bees no longer become angry when Beehives are destroyed by Silk Touch
  • Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
  • Small Magma Cubes do slightly more damage, from 2 to 3 on normal
  • Spiders deal slightly less damage, from 3 to 2 on normal
  • Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
  • Skeleton melee attack does slightly less damage, from 3 to 2 on normal
  • Wolves deal slightly more damage, from 3 to 4 on normal
  • Baby Hoglins no longer attack players
  • Cows, Pigs, Chickens, and Sheep no longer spawn in cold taiga biomes

User Interface

  • Buttons in touch controls no longer get stuck in pressed state when players go outside of the button area
  • Fixed an issue where text would display incorrectly on certain Android devices in the new UI
  • Fixed a crashing issue that could occur when hovering over the search bar in the crafting menu when playing with a controller

Marketplace

  • Coin Purchase Screen now includes “Coin Starter Bundles” for purchase on some platforms
  • Game no longer hangs/crashes when clicking "View More"
  • Marketplace tags now fit in description section
  • Download popup no longer flickers when closed
  • Client now supports multiple player count tags in Marketplace pages
  • Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped

Character Creator

  • Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation

Technical Updates

AI Goals

  • Exposed new data parameter "calculate_new_path_radius" for the Go Home Goal. This is for specifying a distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home
  • Added Knockback Height Cap value to Knockback Roar Goal

Animation

  • Fixed a bug where timeline events at 0.0 would sometimes not run in looping animations

Mobs

  • Fixed command block failing to summon mob in Extreme Speed Runner Marketplace map

Technical Experimental Features

  • Due to engine limitations, "minecraft:geometry" data used for blocks with the Holiday Creator Features experimental toggle are now restricted to only allow geometry in the [0,0,0] to [15,15,15] space. Any blocks loaded from behavior packs that exceed this limit will render as the info_update block and show a content error in the log.


GameTest Framework

  • Exposed the following components for Actors. Each of these has a valueproperty that contains the data of the component.
    • minecraft:variant
    • minecraft:skin_id
    • minecraft:mark_variant
    • minecraft:friction_modifier
    • minecraft:ground_offset
    • minecraft:scale
    • minecraft:push_through

mojang-gametest module:

  • Removed radiusargument from command /gametest clearall
  • Modified the behavior of function attack()to make the simulated player swing even when no target is found

mojang-minecraft module:

  • Added event entityHit(entityHitEvent: EntityHitEvent, options?: EntityEventOptions)- Fires when an entity or block is hit by another entity
  • function playSound(soundID : String, soundOptions : SoundOptions) - plays a sound for a player, cannot be heard by entities other than that specific player

Interact Component

  • Now have two new fields, GiveItem and TakeItem, specifying if it is possible to give/take items from an entities main hand slot. Taking the item also drops the inventory of the mob

Items

  • Weapon events are correctly applied when the Weapons are used by Mobs

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