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For-Minecraft.com » Minecraft PE 1.18.20.25 Changelog

Minecraft PE 1.18.20.25 Changelog

Experimental Features

Frog Spawn

  • Frog Spawn is no longer invisible when seen from below
  • Frogs and Turtles can now be tempted vertically

Froglight

  • Froglight blocks are no longer randomly rotated, and have gained new textures

Goat Horn

  • A sound now plays when a Horn breaks off a Goat
  • An animation is now shown when using the Goat Horn in both 1st and 3rd person views

Non-Experimental Features and Bug Fixes

Gameplay

  • Removed water from the extra-block when placing an Amethyst cluster
  • Reverted fix for Coral Fan pathing
    • Please note - This revert is a temporary change while we consider the feedback given by players, and overall gameplay balance
  • Tweaked hunger depletion rate to better match Java Edition
    • Players can now properly lose hunger when sprinting or swimming
    • Players lose significantly less hunger when jumping
    • Exhaustion rates can now be tweaked in Behaviour Packs

Mobs

  • Fixed an issue where entities were not protected from fire damage by Fire Resistance effect
  • Mobs that are riding a boat, for example, can no longer use JumpToBlockGoal

User Interface

  • Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
  • The Resource Packs tab in the new Create New World screen is now available

Vanilla Parity

Villagers

  • Fishermen Boat trades now change wood type based on Villager biome type
  • Clerics now offer Glowstone instead of Glowstone Dust
  • Weaponsmith enchanted Iron Sword trade moved to Novice
  • Armorer Diamond trade moved to Journeyman

Commands

  • Using /playanimation command now updates paper doll and inventory character

Technical Updates

Add-Ons and Script Engine

  • Using biome-specific vanilla fog settings as default when overriding fog settings

Commands

  • Title commands fired before a client was done joining will now show instead of being ignored

Graphical

  • Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world

Experimental Technical

  • Volume definitions are now stored and read from Behavior Packs instead of being part of the level directory

GameTest Framework

  • BlockInventoryComponent
    • Fixed accessing items in a double chest crashing/being inconsistent
  • Added nameTagproperty
  • Added idproperty
  • Added MinecraftDimensionTypeswith constants for built-in dimension IDs
  • Added spawnItemto spawn an ItemStack in the dimension
  • Exposed the following components for Entities:
    • minecraft:can_climb
    • minecraft:can_fly
    • minecraft:can_power_jump
    • minecraft:fire_immune
    • minecraft:floats_in_liquid
    • minecraft:is_dyable
    • minecraft:is_baby
    • minecraft:is_charged
    • minecraft:is_chested
    • minecraft:is_hidden_when_invisible
    • minecraft:is_ignited
    • minecraft:is_illager_captain
    • minecraft:is_saddled
    • minecraft:is_shaking
    • minecraft:is_sheared
    • minecraft:is_stackable
    • minecraft:is_stunned
    • minecraft:is_tamed
    • minecraft:wants_jockey

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