Popular
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Minecraft PE 1.20.80.24 (1.20.80 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
Dynamic Lights has long been created for almost -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.23
More epic battles in the new structure, wind -
Mini Blocks Addon v10 for Minecraft PE 1.16/1.17/1.18/1.21
The addon’s original name is Don’s Mini Blocks -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
More Shields Addon v5.0 for Minecraft PE 1.17/1.18/1.19/1.20/1.21
More Shields by Lord Raiyon is a pack of new -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons
Minecraft PE 1.18.20.23 Changelog
Experimental Features
Frog
- Frogs now only use jump animation when using Jump Goal
- Frogs are now tempted and bred using Slime Balls
- Tadpole health is now 6
- Adjusted Frog spawning in Swamps, weight 10, headsize 2-5
- JumpToBlockGoal now correctly has the mob jump to small blocks like Lily Pads
Frog Spawn
- Frog Spawn now breaks when pushed by a Piston
- Frog Spawn is now destroyed when the water source beneath it is removed
- Frog Spawn no longer prevented from hatching when a block is underneath it
- Frog Spawn can now be placed on waterlogged blocks
- Frog Spawn can no longer be placed above solid ground or under water with the '/fill' command
- Frog Spawn Block is now destroyed by falling blocks
Goat Horn
- After using Goat Horn, there is now a cooldown period before it can be used again
Features and Bug Fixes
Custom Skins
- Fixed custom skins not saving when leaving the Dressing Room
Gameplay
- Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair
Mobs
- Drowned can no longer spawn where the block light level is above 0
User Interface
- Fixed truncated label (in some languages) above 2x2 crafting grid in Pocket UI inventory screen
- Fixed the Create New World opt-in beta setting not persisting between play sessions
Vanilla Parity
- Cauldrons are now not fillable by Dripstones that are below flowing water
Items
- Custom armor can now be equipped with the "Use" button when different armor is already equipped
Technical Updates
Blocks
- Fixed an issue where projectiles would 'bounce' off of Bells in strange ways
Commands
- The '/tickingarea' command no longer modifies areas from entities with tick_world component
Molang
- Fixed Logical AND to evaluate before Logical OR, and for comparison operators to evaluate before equality operators
- This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.20 or higher
- For example A && B || Cnow evaluates as (A && B) || C and A < B == C > D now evalutes as (A < B) == (C > D)
Structure Generation and Actor Spawning
- Fixed duplicate End Crystals spawning on top of End Spikes
Experimental
- Fixed an issue in which actor properties would not always sync from server to client
EatMobGoal
- EatMobGoal is now unable to start when the player is the target
GameTest Framework
- Vector
- Added function length(): number- Returns the length of this vector
- Added function normalized(): Vector- Returns this as a normalized vector
- Added static function distance(a:Vector, b:Vector): number- Returns distance between two vectors
- Added static function lerp(a:Vector, b:Vector, t: number): Vector- Returns the linear interpolation between a and b using t as the control
- Added static function slerp(a:Vector, b:Vector, s: number): Vector- Returns the spherical linear interpolation between a and b using s as the control
- Added static function cross(a:Vector, b:Vector): Vector- Returns the cross product of these two vectors
- Added static function add(a:Vector, b:Vector): Vector- Returns the addition of these vectors
- Added static function subtract(a:Vector, b:Vector): Vector- Returns the subtraction of these vectors
- Added static function multiply(a:Vector, b:Vector): Vector- Returns the component-wise product of these vectors
- Added static function divide(a:Vector, b:Vector): Vector- Returns the component-wise division of these vectors
- Added static function multiply(a:Vector, b:number): Vector- Returns the product of this vector and a scalar
- Added static function divide(a:Vector, b:number): Vector- Returns the division of this vector and a scalar
- Added static function min(a:Vector, b:Vector): Vector- Returns a vector that is made from the smallest components of two vectors.
- Added static function max(a:Vector, b:Vector): Vector- Returns a vector that is made from the largest components of two vectors
- World
- Added function playSound(soundName: String, soundOptions: SoundOptions): void- plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in the SoundOptions argument
- EntityItemComponent
- Added component EntityItemComponentthat can be used to obtain an ItemStack from an item entity – e.g., getComponent(“item”).itemStack