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For-Minecraft.com » Minecraft PE 1.18.20.21 Changelog

Minecraft PE 1.18.20.21 Changelog

Experimental Features

Frog

  • Frogs now jump more frequently
  • Frog Eggs renamed to Frog Spawn
  • The time for Frog Spawn to hatch into Tadpoles has been increased
  • Tadpole hitbox is now larger
  • Frog Spawn has a new texture
  • Frogs in Meadow biomes are now of the temperate variant

Animation Tweaks

  • Tweaked Frog's jump and tongue animations
  • Cleaned up the animation, entity and controller files
  • Changed water and swim animations from linear to smooth

Non-Experimental Features and Bug Fixes

Create New World

  • The Create New Worldscreen has been given a new design that is now available for some players.

Vanilla Parity

  • Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world
  • Non-numeric seed UI inputs now produce the same seeds as Java Edition
  • Player's arm no longer twitches while charging a bow
  • Falling blocks have full-block hitbox again
  • Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks
  • Untamed Wolves can now be leashed

Blocks

  • TNT blocks now correctly move in a random X/Z direction once lit
  • Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
  • Top Snow no longer clips with the block beneath when falling

Commands

  • Added the "hasitem" filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing

Gameplay

  • Fixed Fangs from the Illager spells not being spawnable in blocks with no bounding boxes
  • Water and Lava Buckets can now be used on underwater blocks cohabitating with water, such as Light Blocks or Big Dripleaves
  • Players in Visitor Mode can no longer break Paintings and Minecarts
  • Teleporting vertically beyond the visibility distance now loads the terrain correctly
  • Improved accuracy of damage calculations
  • Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it
  • Fixed a bug where the player could switch to gliding when riding in certain scenarios

Mobs

  • Mobs are now able to path over Azalea blocks
  • Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted 
  • Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them
  • Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • Mobs can now jump from high enough solid partial blocks to full ones at a higher position 
  • Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
  • Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves
  • Mobs can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore
  • Fixed an issue where players could not access a Villager's trades while holding a spawn egg
  • Fixed an issue where Witches spawned during Village raids could despawn during the raid
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes

Stability and Performance

  • Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room

User Interface

  • Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
  • Removed the question mark button on the Pocket UI inventory screen
  • Items requiring 3x3 recipes are no longer shown when the Crafting Table is not used
  • Players can now use auto-move to take off or equip armor in Crafting Table's menu while in Pocket UI
  • Updated generic controller face button icons on mobile
  • Control + Backspace will now erase the whole word before the caret
  • Control + Delete will now erase the whole word after the caret
  • Control + Left Arrow will now move the caret to the beginning of the word before the caret
  • Control + Right Arrow will now move the caret to the beginning of the next word after the caret

Villagers

  • Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
  • Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player
  • Villagers no longer avoid Zombified Piglins
  • Villagers no longer share Seeds and Beetroot Seeds

Technical Updates

  • A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number. This is only relevant for negative 32-bit seeds, which need a sign bit extension

Additional Modding Capabilities Experiment/jаvascript APIs

Important! In this release and starting with this beta, we are removing the Additional Modding Capabilities experiment.  This experiment contained experimental jаvascript APIs launched in 2018 – and with this removal, jаvascript within worlds associated with this API will no longer function.  GameTest Framework – a separate jаvascript API – should not be impacted, nor should behavior pack/resource pack type add-ons more broadly.

 Commands

  • Added '/tickingarea' command preload overload
  • Entities must now be loaded for an area to be considered fully loaded and ticking

Molang

  • Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now with format_version 1.18.20 or higher

User Interface

  • The loading progress screen now shows when loading ticking areas marked for preload

Experimental Technical Updates

Commands

  • Added a new '/volumearea ' command to create, remove, and list volumes in the world

GameTest Framework

New Module! We added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:

  • Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace.

mojang-minecraft module updates:

  • World
    • Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
      • Added event World.event.beforeDataDrivenEntityTriggerEvent - Fires before the data driven trigger is applied
      • Added event World.event.dataDrivenEntityTriggerEvent - Fires after the data driven trigger is applied
      • For the above events, each accept an optional EntityDataDrivenTriggerEventOptions
    • (Breaking Change) property entityremoved
    • Added property entities: Entity[] - If specified, will restrict to just the specified entities
    • Changed return type of function getPlayersto PlayerIterator

  • EntityDataDrivenTriggerEventOptions
    • Inherited from EntityEventOptions
    • property eventTypes: string[] - If specified, will restrict to events with the specified name (I.E minecraft:ageable_grow_up)
    • (Inherited) property entities: Entity[] - If specified, will restrict to just the specified entities
    • (Inherited) property entityTypes: string[] - If specified, will restrict to entities with the specified type (I.E minecraft:creeper)

  • DefinitionModifier
    • read only property componentGroupsToAdd: string[] - List of component groups that will be added as part of this modifier
    • read only property componentGroupsToRemove: string[] - List of component groups that will be removed as part of this modifier
    • property triggers: Trigger[] - List of triggers that will fire as part of this modifier

  • Trigger
    • property eventName: string - Event name of the trigger

  • DataDrivenEntityTriggerEvent
    • read only property entity: Entity - Entity that the event triggered on
    • read only property id: string - name of the event

  • BeforeDataDrivenEntityTriggerEvent
    • read only property entity: Entity - Entity that the event triggered on
    • read only property id: string - name of the event
    • property modifiers: DefinitionModifier[] - List of modifiers that will be applied when the event triggers
    • property cancel: bool - If true, the event will not be triggered

  • EnchantmentType
    • Added EnchantmentType class
    • Read-only property id: string - The name of the enchantment type
    • Read-only property maxLevel: int - The maximum level this type of enchantment can have

  • EnchantmentInstance
    • Added EnchantmentInstance class. This represents a binding of an EnchantmentType and level that can be added to an item
    • Constructor EnchantmentInstance(type: EnchantmentType, level : int)
    • Read-only property type: EnchantmentType - The enchantment type of this instance
    • Property level: int - The level of this enchantment instance

  • EnchantmentSlot
    • Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to

  • EnchantmentList
    • Added EnchantmentList class. This class represents a collection of enchantments that can be applied to an item
    • Constructor EnchantmentList(slot : EnchantSlot)
    • Read-only property slot: EnchantSlot - The item slot/type that this collection is to be applied to
    • Read-only property allEnchantments: EnchantmentInstance[] - All enchantments as part of this enchantment collection
    • Method canAddEnchantment(instance : EnchantmentInstance): bool - Returns whether or not the provided EnchantmentInstance can be added to this collection
    • Method addEnchantment(instance : EnchantmentInstance): bool - Attempts to add the enchantment to this collection. Returns true if successful
    • Method removeEnchantment(type : EnchantmentType)- Removes an EnchantmentInstance with type type from this collection if present
    • Method hasEnchantment(type : EnchantmentType): int - If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present

  • ItemEnchantmentComponent
    • Added ItemEnchantmentComponent Item component class.
      |
  • ItemStack
    • Property enchantments: EnchantmentList - Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
    • Method removeAllEnchantments- Removes any enchantments that might be present on this ItemStack
    • Added function setLore(loreList: string[]): void- Sets the lore text for the item
    • Added function getLore(): string[]- Gets the lore text for the item

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