Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
Dynamic Lights has long been created for almost -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.22
More epic battles in the new structure, wind -
Mini Blocks Addon v10 for Minecraft PE 1.16/1.17/1.18/1.21
The addon’s original name is Don’s Mini Blocks -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
MonoDeco+ Addon for Minecraft PE 1.20/1.21
Probably MonoDeco Plus is by far one of the best
Minecraft PE 1.18.20.21 Changelog
Experimental Features
Frog
- Frogs now jump more frequently
- Frog Eggs renamed to Frog Spawn
- The time for Frog Spawn to hatch into Tadpoles has been increased
- Tadpole hitbox is now larger
- Frog Spawn has a new texture
- Frogs in Meadow biomes are now of the temperate variant
Animation Tweaks
- Tweaked Frog's jump and tongue animations
- Cleaned up the animation, entity and controller files
- Changed water and swim animations from linear to smooth
Non-Experimental Features and Bug Fixes
Create New World
- The Create New Worldscreen has been given a new design that is now available for some players.
Vanilla Parity
- Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world
- Non-numeric seed UI inputs now produce the same seeds as Java Edition
- Player's arm no longer twitches while charging a bow
- Falling blocks have full-block hitbox again
- Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks
- Untamed Wolves can now be leashed
Blocks
- TNT blocks now correctly move in a random X/Z direction once lit
- Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
- Top Snow no longer clips with the block beneath when falling
Commands
- Added the "hasitem" filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing
Gameplay
- Fixed Fangs from the Illager spells not being spawnable in blocks with no bounding boxes
- Water and Lava Buckets can now be used on underwater blocks cohabitating with water, such as Light Blocks or Big Dripleaves
- Players in Visitor Mode can no longer break Paintings and Minecarts
- Teleporting vertically beyond the visibility distance now loads the terrain correctly
- Improved accuracy of damage calculations
- Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it
- Fixed a bug where the player could switch to gliding when riding in certain scenarios
Mobs
- Mobs are now able to path over Azalea blocks
- Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
- Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them
- Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
- Mobs can now jump from high enough solid partial blocks to full ones at a higher position
- Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
- Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves
- Mobs can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore
- Fixed an issue where players could not access a Villager's trades while holding a spawn egg
- Fixed an issue where Witches spawned during Village raids could despawn during the raid
- Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes
Stability and Performance
- Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
User Interface
- Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
- Removed the question mark button on the Pocket UI inventory screen
- Items requiring 3x3 recipes are no longer shown when the Crafting Table is not used
- Players can now use auto-move to take off or equip armor in Crafting Table's menu while in Pocket UI
- Updated generic controller face button icons on mobile
- Control + Backspace will now erase the whole word before the caret
- Control + Delete will now erase the whole word after the caret
- Control + Left Arrow will now move the caret to the beginning of the word before the caret
- Control + Right Arrow will now move the caret to the beginning of the next word after the caret
Villagers
- Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
- Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player
- Villagers no longer avoid Zombified Piglins
- Villagers no longer share Seeds and Beetroot Seeds
Technical Updates
- A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number. This is only relevant for negative 32-bit seeds, which need a sign bit extension
Additional Modding Capabilities Experiment/jаvascript APIs
Important! In this release and starting with this beta, we are removing the Additional Modding Capabilities experiment. This experiment contained experimental jаvascript APIs launched in 2018 – and with this removal, jаvascript within worlds associated with this API will no longer function. GameTest Framework – a separate jаvascript API – should not be impacted, nor should behavior pack/resource pack type add-ons more broadly.
Commands
- Added '/tickingarea' command preload overload
- Entities must now be loaded for an area to be considered fully loaded and ticking
Molang
- Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now with format_version 1.18.20 or higher
User Interface
- The loading progress screen now shows when loading ticking areas marked for preload
Experimental Technical Updates
Commands
- Added a new '/volumearea ' command to create, remove, and list volumes in the world
GameTest Framework
New Module! We added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
- Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace.
mojang-minecraft module updates:
- World
- Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
- Added event World.event.beforeDataDrivenEntityTriggerEvent - Fires before the data driven trigger is applied
- Added event World.event.dataDrivenEntityTriggerEvent - Fires after the data driven trigger is applied
- For the above events, each accept an optional EntityDataDrivenTriggerEventOptions
- (Breaking Change) property entityremoved
- Added property entities: Entity[] - If specified, will restrict to just the specified entities
- Changed return type of function getPlayersto PlayerIterator
- Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
- EntityDataDrivenTriggerEventOptions
- Inherited from EntityEventOptions
- property eventTypes: string[] - If specified, will restrict to events with the specified name (I.E minecraft:ageable_grow_up)
- (Inherited) property entities: Entity[] - If specified, will restrict to just the specified entities
- (Inherited) property entityTypes: string[] - If specified, will restrict to entities with the specified type (I.E minecraft:creeper)
- DefinitionModifier
- read only property componentGroupsToAdd: string[] - List of component groups that will be added as part of this modifier
- read only property componentGroupsToRemove: string[] - List of component groups that will be removed as part of this modifier
- property triggers: Trigger[] - List of triggers that will fire as part of this modifier
- Trigger
- property eventName: string - Event name of the trigger
- property eventName: string - Event name of the trigger
- DataDrivenEntityTriggerEvent
- read only property entity: Entity - Entity that the event triggered on
- read only property id: string - name of the event
- BeforeDataDrivenEntityTriggerEvent
- read only property entity: Entity - Entity that the event triggered on
- read only property id: string - name of the event
- property modifiers: DefinitionModifier[] - List of modifiers that will be applied when the event triggers
- property cancel: bool - If true, the event will not be triggered
- EnchantmentType
- Added EnchantmentType class
- Read-only property id: string - The name of the enchantment type
- Read-only property maxLevel: int - The maximum level this type of enchantment can have
- EnchantmentInstance
- Added EnchantmentInstance class. This represents a binding of an EnchantmentType and level that can be added to an item
- Constructor EnchantmentInstance(type: EnchantmentType, level : int)
- Read-only property type: EnchantmentType - The enchantment type of this instance
- Property level: int - The level of this enchantment instance
- EnchantmentSlot
- Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to
- Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to
- EnchantmentList
- Added EnchantmentList class. This class represents a collection of enchantments that can be applied to an item
- Constructor EnchantmentList(slot : EnchantSlot)
- Read-only property slot: EnchantSlot - The item slot/type that this collection is to be applied to
- Read-only property allEnchantments: EnchantmentInstance[] - All enchantments as part of this enchantment collection
- Method canAddEnchantment(instance : EnchantmentInstance): bool - Returns whether or not the provided EnchantmentInstance can be added to this collection
- Method addEnchantment(instance : EnchantmentInstance): bool - Attempts to add the enchantment to this collection. Returns true if successful
- Method removeEnchantment(type : EnchantmentType)- Removes an EnchantmentInstance with type type from this collection if present
- Method hasEnchantment(type : EnchantmentType): int - If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present
- ItemEnchantmentComponent
- Added ItemEnchantmentComponent Item component class.
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- Added ItemEnchantmentComponent Item component class.
- ItemStack
- Property enchantments: EnchantmentList - Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
- Method removeAllEnchantments- Removes any enchantments that might be present on this ItemStack
- Added function setLore(loreList: string[]): void- Sets the lore text for the item
- Added function getLore(): string[]- Gets the lore text for the item