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For-Minecraft.com » Minecraft PE 1.18.10.22

Minecraft PE 1.18.10.22

Features and Bug Fixes

Blocks

  • Worlds with inconsistent layers of bedrock between Y=1 and Y=4, inclusive, (such as those where non-bedrock has generated or been placed in those layers) now correctly and consistently replace bedrock with deepslate
  • Light Blocks can now be placed on other Light Blocks while sneaking

Gameplay

  • Fixed a crash that could occur when trading Maps with Cartographer Villagers
  • Fixed food giving effects 20 times too long
  • Fixed Honey Bottles not removing poison effect
  • Fixed players not teleporting after eating Chorus Fruit
  • Players’ viewing direction will no longer snap when facing South in a Boat
  • When a player dies, the camera now tilts to the right instead of the left
  • Lava hitbox no longer extends beyond lava

Graphical

  • Updated Dirt Path side texture
  • Changed 'door_oak' texture filename back to 'door_wood'
  • Reversed Parrot head and wing bottom textures
  • Moved Beetroot and Melon Seed textures 1 pixel row down to match Java Edition
  • Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition
  • Updated Smooth Stone texture in Armor Stand base
  • Removed horizontal lines in Oak and Iron upper Door textures
  • Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition
  • Changed alpha values of Red and Blue Stained Glass textures to match Java Edition (Vanilla Parity)
  • Fixed the hammer icon's color palette on the Anvil screen
  • Updated Dark Oak Planks on the Cartography table textures
  • Updated Spruce Planks on the Barrel bottom texture 
  • Updated Planks on the Lectern base texture
  • Fixed highlight inconsistencies in Gold and Diamond Armor textures
  • Removed wandering pixel in the Carrot stage 3 texture
  • Centered the back texture of Axolotls
  • Updated Glass Pane top to match the new texture on Java Edition
  • Fixed the top texture of Dark Oak Logs
  • Updated Stripped Dark Oak side texture to match the new texture on Java Edition 
  • Fixed a bug where End Crystal beams would stop rendering when an End Crystal is out of the players sight
  • Fixed an issue with Drowned textures on some devices with RenderDragon not correctly discarding alpha/transparent pixels

Mobs

  • Slimes are once again aggressive towards Snow Golems

User Interface

  • Fixed the player visual on the inventory screen while gliding. It was previously off-center and could hide elements of the interface
  • The "Invite to Game" button on the pause screen now disables correctly when a server is full

Technical Updates

General

  • Reduced the number of network packets sent with the subchunk request system and packet optimizations

Graphics

  • Testing RenderDragon on all Android devices

Items

  • Added 9 new shapeless recipe JSON files, replacing hard-coded Smithing Table crafting recipes

Molang

  • Add non-experimental is_name_any, is_item_name_any, and is_owner_identifier_any queries
  • Fixed relative_block_has_all_tags block_neighbor_has_all_tags and biome_has_all_tags queries to require all tags rather than just any tags
  • Fixed nested conditional (ternary) operator parsing to go right-to-left instead of left-to-right
    • This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.10 or higher
    • Previously nested conditional expressions like A?B:C?D:Ewould evaluate as (A?B:C)?D:E, now they evaluate as A?B:(C?D:E)

Experimental Features

GameTest Framework

              Added new entity query capabilities in the form of new methods on Dimension and World.

  • World object
    • Replaced function getPlayers : Player[] with function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all players in the dimension. Optionally, options can be used to filter the result
    • Added optional argument to events.addEffect. This argument will limit the callback to only fire for specific entities (see EntityEventOptions)
  • Dimension object
    • Added function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all players. Optionally, options can be used to filter the result
    • Added function getEntities(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all entities in the dimension. Optionally, options can be used to filter the result
  • EntityQueryOptions
    • Added class EntityQueryOptions- Provides additional filtering options when calling getEntities and getPlayers
  • EntityQueryScoreOptions
    • Added class EntityQueryScoreOptions- Used with EntityQueryOptions to provide scoreboard filtering
  • EntityEventOptions
    • Used to filter events that fire on entities to restrict the callback to only certain ones.
    • Property entity: Entity[] - If specified, will restrict to just this entity
    • Property entityTypes: string[] - If specified, will restrict to entities with the specified type (e.g., minecraft:creeper)

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