Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.21
More epic battles in the new structure, wind -
RealSource Resource Pack v3.0 for Minecraft PE 1.19/1.20
Prefer the vanilla look over all other Minecraft -
Weapon Combiner Addon v1.7 for MCPE 1.20.80+ (+DLC)
The ability to combine valuable items with -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
MonoDeco+ Addon for Minecraft PE 1.20/1.21
Probably MonoDeco Plus is by far one of the best
Minecraft PE 1.18.10.21
Experimental Features
- Added new experimental toggle "The Wild Update"
- The Sculk block features are now accessible by enabling this toggle
- More features to come in future betas. This is only the beginning!
Non-Experimental Features and Bug Fixes
World Generation
- The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath
- Lily Pads no longer get placed in aquifers under Swamp biomes
- Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks
- Fossils will no longer generate floating in caves or water
- Mineshafts now always generate above the Bedrock layer
- Biome decoration features in cave biomes now have similar frequency as Java Edition
Gameplay
- Furnaces now consistently output the expected amount of items after completing a smelt
- Light Block light intensity can now be incremented periodically while holding right-click/interact
- Light Block light intensity can now be changed on touch-input devices
- The teleport command will no longer succeed when 'checkForBlocks' is true and the destination is obstructed
- Fixed first person off-hand Shield blocking animation
- Fixed first person blocking animation while dual wielding Shields
Mobs
- Axolotl walk animations are now affected by speed
- Wolves will now correctly react to being damaged
- Mobs can once again jump over blocks to pick up items
- Item data no longer gets corrupt when items are placed in mobs' hands
User Interface
- Fixed tab order on Settings menu when navigating with gamepad bumpers
- Removed double space spelling issues on several screens, including the Feedback prompt
- Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen
Vanilla Parity
- Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated
Android
- Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices
Technical Updates
Stability and Performance
- Improved performance when executing commands
Animation
- Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at format_version 1.18.10)
Commands
- Order of function calls triggered by /execute inside a function are now consistent
- Added /loot command with spawn loot overload
JumpToBlockGoal
- JumpToBlockGoal can no longer be used when the mob is in water
Experimental Features
GameTest Framework
mojang-minecraft
- World
- Added blockBreak and blockPlace events, which are called when a player breaks or places a block in the world
- BlockExplodeEvent
- Renamed destroyedBlock to block
- Player
- Added method startItemCooldown(itemCategory : string, durationTicks : int) - Starts or resets a cooldown on an item category (e.g., ender_pearl) for the given duration in ticks
- Added method getItemCooldown(itemCategory : string) - Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0.
- ItemCooldownComponent
- Added ItemCooldownComponent (item.getComponent("minecraft:cooldown"))
- Read-only property cooldownCategory : string - Represents the cooldown category of this item.
- Read-only property cooldownTicks : int - Represents the cooldown time in ticks for this item if cooldown is enabled
- method startCooldown(player : Player) - Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item
- ItemType
- Removed getName method and added read-only property .id
mojang-gametest
- Test
- Added gameMode: GameModeparameter to spawnSimulatedPlayer method
- SimulatedPlayer
- Renamed destroyBlockto breakBlock
- Renamed stopDestroyingBlockto stopBreakingBlock
- Removed selectSlot method
- Added property selectedSlot : int - Gets or sets the currently selected hotbar slot for the player