Popular
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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.18.10.21
Experimental Features
- Added new experimental toggle "The Wild Update"
- The Sculk block features are now accessible by enabling this toggle
- More features to come in future betas. This is only the beginning!
Non-Experimental Features and Bug Fixes
World Generation
- The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath
- Lily Pads no longer get placed in aquifers under Swamp biomes
- Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks
- Fossils will no longer generate floating in caves or water
- Mineshafts now always generate above the Bedrock layer
- Biome decoration features in cave biomes now have similar frequency as Java Edition
Gameplay
- Furnaces now consistently output the expected amount of items after completing a smelt
- Light Block light intensity can now be incremented periodically while holding right-click/interact
- Light Block light intensity can now be changed on touch-input devices
- The teleport command will no longer succeed when 'checkForBlocks' is true and the destination is obstructed
- Fixed first person off-hand Shield blocking animation
- Fixed first person blocking animation while dual wielding Shields
Mobs
- Axolotl walk animations are now affected by speed
- Wolves will now correctly react to being damaged
- Mobs can once again jump over blocks to pick up items
- Item data no longer gets corrupt when items are placed in mobs' hands
User Interface
- Fixed tab order on Settings menu when navigating with gamepad bumpers
- Removed double space spelling issues on several screens, including the Feedback prompt
- Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen
Vanilla Parity
- Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated
Android
- Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices
Technical Updates
Stability and Performance
- Improved performance when executing commands
Animation
- Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at format_version 1.18.10)
Commands
- Order of function calls triggered by /execute inside a function are now consistent
- Added /loot command with spawn loot overload
JumpToBlockGoal
- JumpToBlockGoal can no longer be used when the mob is in water
Experimental Features
GameTest Framework
mojang-minecraft
- World
- Added blockBreak and blockPlace events, which are called when a player breaks or places a block in the world
- BlockExplodeEvent
- Renamed destroyedBlock to block
- Player
- Added method startItemCooldown(itemCategory : string, durationTicks : int) - Starts or resets a cooldown on an item category (e.g., ender_pearl) for the given duration in ticks
- Added method getItemCooldown(itemCategory : string) - Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0.
- ItemCooldownComponent
- Added ItemCooldownComponent (item.getComponent("minecraft:cooldown"))
- Read-only property cooldownCategory : string - Represents the cooldown category of this item.
- Read-only property cooldownTicks : int - Represents the cooldown time in ticks for this item if cooldown is enabled
- method startCooldown(player : Player) - Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item
- ItemType
- Removed getName method and added read-only property .id
mojang-gametest
- Test
- Added gameMode: GameModeparameter to spawnSimulatedPlayer method
- SimulatedPlayer
- Renamed destroyBlockto breakBlock
- Renamed stopDestroyingBlockto stopBreakingBlock
- Removed selectSlot method
- Added property selectedSlot : int - Gets or sets the currently selected hotbar slot for the player