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Minecraft PE 1.20.80.23 (1.20.72 Release)
Camels, hanging signs, sniffers and rafts and -
ActualGuns Addon (+CSO Lite +DLCs) for Minecraft Bedrock 1.17/1.18/1.19/1.20
ActualGuns is the largest weapon addon for -
RealSource Resource Pack v3.0 for Minecraft PE 1.19/1.20
Prefer the vanilla look over all other Minecraft -
Wives PE Addon for Minecraft 1.19/1.20
If you are sure you want to find a wife, then -
Weapon Combiner Addon v1.7 for MCPE 1.20.80+ (+DLC)
The ability to combine valuable items with -
Drone Addon (UAV) v3.0 for Minecraft PE 1.16/1.17/1.20
It is the first functional drone for Minecraft -
Phone Addon for Minecraft PE 1.20
Just take your smartphone out of your pocket to -
MonoDeco+ Addon for Minecraft PE 1.20
Probably MonoDeco Plus is by far one of the best -
Unknown Skins for Minecraft 1.19/1.20+
The characters included in the unknown skin pack -
WAILA Addon v1.2 for Minecraft PE 1.20+
Are you playing a new version of Minecraft for
Minecraft PE 1.18.10.20
Features and Bug Fixes
Gameplay
- Fixed the food cooldown visual not being semi-transparent on the HUD
- Ruined Portals under Ocean and Swamp biomes are no longer waterlogged and will spawn dry
- Primed TNT will no longer explode when spawned using '/summon' and the TNT Explodes game rule is disabled
- Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
- Farmer Villagers now do not pick up more than 8 stacks of items
- Offset Maps held in hand relative to the screen's aspect ratio so it always stays close to the screen's edge and remains fully visible
- Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded
- The 'Iron Belly' achievement can once again be unlocked
- Fixed Structure Blocks infinitely spawning the same entities when loading a structure
- Players can no longer be hurt by their own armor enchantments such as Thorns
- Food once again applies effects when eaten
Blocks
- Water blocks near edges should now flow properly
- Fire can no longer be placed on top of Lightning Rods
- The width of Walls connecting to Candles is now correct
- Improved the animation of falling blocks entities (e.g. Sand and Gravel)
- Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer break in Structure Blocks
- Amethyst Clusters are now properly destroyed when the supporting block is destroyed
- Copper Blocks and variants now oxidize in the Nether
- Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium
- Pointed Dripstone can now only be placed on full faces of blocks
- Glow Lichen is now oriented the correct way when placed
- Magma Blocks no longer deal damage when FireDamage gamerule is set to false
- Player can now use emotes on scaffolding
- Players no longer have problems moving after respawning or getting out of bed
Mobs
- Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants
- Goats now spawn in the Jagged Peaks and Frozen Peaks biomes
Graphical
- Fixed a camera issue when entering a Bed while still in glide mode
- Fixed lighting bugs when removing light sources after returning to the Overworld from other dimensions
- Updated textures for multiple blocks and items to remove bugs and achieve parity between Bedrock and Java Edition
Marketplace
- Fixed coin purchases not updating displayed coin amount until after relaunching the game
User Interface
- Fixed the Achievements button not being accessible when scrolling up on the Pause Screen
- "Invite to game" and Crown buttons on the Pause Screen now have a white border when focused with custom resolution
- Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
- Fixed a redundant " - " beside the player's username is seen after adding them to friends
World Generation
- Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
- The old Bedrock layer between y=0 and y=4 in old chunks is now replaced with Deepslate when upgrading old worlds
- Copper Ore can now generate in Deepslate variant in Dripstone Caves
Vanilla Parity
- Adjusted the "otherside" music disc to give off a Redstone signal of 14 to match Java Edition
- Adjusted the "Pigstep" music disc to give off a Redstone signal of 13 to match Java Edition
- The Bow’s shaking animation now only appears when the Bow is fully drawn
Commands
- The '/effect' command no longer has the redundant argument 'empty'
Performance and Stability
- Added log messages to help identify the cause of the BDS crash
Technical Updates
Add-ons and Scripting
- Fixed custom food behaviours not being replicated to guest clients
Animation
- Fixed a crash that could occur when an animation controller referenced itself as one of its "animations"
Commands
- The '/spreadplayers' command no longer hangs when given a high spread range
- Fixed a bug that caused performance drops when using the '/tag' command
Data-Driven Blocks
- Updated documentation for BlockExplosionResistance
- Updated documentation for BlockFrictionComponent
- Updated documentation for BlockMaterialInstances
- Updated documentation for BlockBreathabilityComponent
- Updated documentation for CraftingTableComponent
- Updated documentation for BlockLightFilterComponent
- Changed BlockLightDescription JSON name from "minecraft:block_light_absorption" to "Minecraft:block_light_filter" and field name from "block_light_absorption" to "block_light_filter"
Data-Driven Entities
- Fixed many missing "Description" entries in the documentation
- Added AI Goals documentation for "behavior.move_to_liquid" and "behavior.move_to_block"
- Added AI Goals documentation for missing parameters of "behavior.tempt", "behavior.rise_to_liquid_level", and "behavior.random_fly"
- Added Components documentation for missing parameters of "movement.sway"
- Fixed some typos and inconsistencies in the Entities documentation
Data-Driven Items
- Updated documentation for BlockCollisionComponentDescription
- Changed BlockCollisionComponentDescription JSON name from "entity_collision" to "block_collision"
- Updated documentation for FuelItemComponent
- Renamed DamageableItemComponent to DurabilityItemComponent
- Updated documentation for BlockRaycastComponent
- Updated documentation for FoodItemComponent
- Changed SaturationModifier in FoodItemComponent to take a float instead of a string
Feature Placement
- Optimization of geode feature placement. Reduces the compute cost of geode feature placement
Mobs
- The "controlling_seat" field on "minecraft:rideable" now works as intended for both Boats and Horses
- Mobs riding other mobs and pathing towards a target will no longer wiggle back and forth along their path
- Match tool conditions now work on mobs (Experimental)
Molang
- Fixed arrow operator to return 0 if the left side is not a valid entity or item, rather than causing the entire expression to return 0
- For example, if bis not valid variable.a = variable.b->variable.c will now assign 0 to variable.a
- This is not a Molang Versioned Changebecause no known content is currently using the arrow operator
Stability and Performance
- Fixed a crash that could occur when setting the width or height of a mob's hitbox to a negative value
- Fixed an issue where ticking areas would occasionally skip a tick
- The Content Log History panel is now accessible from the second player in split-screen without crashing the game
Experimental Features
Block Components
- Fixed BlockPartVisibilityComponent for multiplayer by adding network save/load tags
GameTest Framework
There are some important breaking changes in APIs creators should be aware of:
- Renamed mojang-minecraft:Worldobject to mojang-minecraft:world (World still exists but is the type instead of the instance of the world)
- In practice, this means “World.getDimension” code should now read “world.getDimension”
- Removed mojang-minecraft:Commands- Instead, we are adding runCommand methods on dimension, entity, and player
- In practice, this means that “Commands.run(“say Hello World”, dimension)” should now read “dimension.runCommand(“say Hello World”)”
Many exciting new API adds, as well:
- mojang-minecraft:ItemStack
- Item use events:
- Added event World.event.beforeItemUse - Fires before an item is used. Can be cancelled
- Added event World.event.itemUse - Fires when an item is used and the before event is not cancelled
- Added event World.event.beforeItemUseOn - Fires before an item is used on a block. Can be cancelled
- Added event World.event.itemUseOn - Fires when an item is used on a block and the before event is not cancelled
- Note that the following definition events only function with data driven items created as part of the Holiday Creator Features experiment:
- Added event World.event.beforeItemDefinitionEvent - Fires before an Item definition event is processed. Can be cancelled
- Added event World.event.itemDefinitionEvent - Fires when the Item definition event is processed and the before event is not cancelled
- Added method triggerEvent(eventName : String) - Triggers an event on the ItemStack if an event with the given eventName, as defined in the Items JSON file
- mojang-minecraft:Entity
- Added runCommandmethod to run a command as an entity
- Added dimensionproperty to get the dimension the entity is in
- Added function addTag(tag: string): bool- Adds a tag to this entity. Returns true if the tag does not already exist
- Added function hasTag(tag: string): bool- Returns true if the tag exists on this entity
- Added function removeTag(tag: string): bool- Removes a tag from this entity. Returns true if the tag was removed
- Added function getTags(): string[] - Returns all tags on this entity
- Added target property to Entity. targetrepresents the Entity that this Entity is currently targeting, for purposes such as AI targeting
- Added function getEntitiesFromViewVector(options: EntityRaycastOptions): Entity[]` - Gets all entities that intersects the ray from the entities view vector
- Added function getBlockFromViewVector(options: BlockRaycastOptions): Block – Gets the first block that intersects the ray from the entities view vector
- mojang-minecraft:Dimension
- Added runCommandmethod to run a command in a dimension
- Added function getEntitiesFromRay(pos: Location, direction: Location, options: EntityRaycastOptions): Entity[]- Gets all entities that intersects the ray starting at a location which extends in direction
- Added function getBlockFromRay(pos: Location, direction: Location, options: BlockRaycastOptions) : Block - Gets the first block that intersects the ray starting at a location which extends in direction
- mojang-gametest:Test
- Added getDimensionto get the dimension in which the test is being ran
- mojang-gametest:ScriptSimulatedPlayer
- Added function giveItem(itemStack: ItemStack, selectSlot: boolean)
- Added function setItem(itemStack: ItemStack, selectSlot: boolean, slot: number)
- GameTestExtensions - Removed function giveItem
- Item use events: