Popular
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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.18.0.21
Features and Bug Fixes
World Generation
- Updated ore distribution to make branch mining deep down more rewarding
- Non-cave biomes no longer change with height - so no more savannas in the sky and things like that
- Tweaked the relative size of some biomes to match 1.17 a bit closer
- Increased the average size of most biomes (this also means biomes aren't in the same places as before)
- Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)
- Slightly increased the frequency of underwater magma
- Increased the amount of dungeons, especially below height 0
- Gravel now generates below height 0
- Villages are now slightly more spread out
- Removed water lake features, as aquifers provide local water levels
- Zombies once again spawn in dripstone caves - Drowned can also spawn there, however
- Goats no longer spawn in stony peaks
- Fixed shifted sub-chunks on Caves & Cliffs flat worlds
- Hoodoos now generate in Eroded Badland biomes again
- Strange pillars no longer generate below Eroded Badland biomes
- Water and Lava springs now correctly generate at the expected frequency
- Tweaked Frozen biomes blending
- Canyons are now placed on the same height as on pre-1.18 world generation
- Fixed issue with Copper Ore hanging mid-air in ravines
Actors
- Lightning bolts do not have a shadow anymore
Blocks
- Snow Grass Block and all types of Snow blocks now use similar colors
Bone Meal
- Nether Sprouts once again generate when using Bone Meal on Warped Nylium
Gameplay
- Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y
- Copper Ore now drops 2-5 (from 2-3) Raw Copper items
- In the Stonecutter, a Block of Copper can be converted to four Cut Copper
Player
- Fixed player hitbox not resetting after gliding with Elytra
- Fixed player flight with Elytra being cancelled when hitting a wall and taking damage
Items
- Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests
Mobs
- Fixed an issue preventing Tropical Fish from spawning in Lush Caves
Particles
- Water drips now trigger splash effects
User Interface
- Renamed some occurrences of "level" in the user interface to the more accurate "world"
- When a value for a stepped slider does not correspond to a step it will display at the closest step
- Replaced the missing "Always Day" option in world settings
Vanilla Parity
- Shield blocking animation now plays smoothly
Technical Updates
General
- Fixed caching support for subchunk requests where it would sometimes not use the cache
- Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0
Android
- Revved Android version to Google API 30
Commands
- Added the '/loot' command with spawn loot overload
Experimental Features
GameTest Framework
- Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds