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For-Minecraft.com » Minecraft PE 1.18.0.21

Minecraft PE 1.18.0.21

Features and Bug Fixes

World Generation

  • Updated ore distribution to make branch mining deep down more rewarding
  • Non-cave biomes no longer change with height - so no more savannas in the sky and things like that
  • Tweaked the relative size of some biomes to match 1.17 a bit closer
  • Increased the average size of most biomes (this also means biomes aren't in the same places as before)
  • Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)
  • Slightly increased the frequency of underwater magma
  • Increased the amount of dungeons, especially below height 0
  • Gravel now generates below height 0
  • Villages are now slightly more spread out
  • Removed water lake features, as aquifers provide local water levels
  • Zombies once again spawn in dripstone caves - Drowned can also spawn there, however
  • Goats no longer spawn in stony peaks
  • Fixed shifted sub-chunks on Caves & Cliffs flat worlds
  • Hoodoos now generate in Eroded Badland biomes again
  • Strange pillars no longer generate below Eroded Badland biomes
  • Water and Lava springs now correctly generate at the expected frequency
  • Tweaked Frozen biomes blending
  • Canyons are now placed on the same height as on pre-1.18 world generation
  • Fixed issue with Copper Ore hanging mid-air in ravines

Actors

  • Lightning bolts do not have a shadow anymore

Blocks

  • Snow Grass Block and all types of Snow blocks now use similar colors

Bone Meal

  • Nether Sprouts once again generate when using Bone Meal on Warped Nylium

Gameplay

  • Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y
  • Copper Ore now drops 2-5 (from 2-3) Raw Copper items
  • In the Stonecutter, a Block of Copper can be converted to four Cut Copper

Player

  • Fixed player hitbox not resetting after gliding with Elytra
  • Fixed player flight with Elytra being cancelled when hitting a wall and taking damage

Items

  • Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests

Mobs

  • Fixed an issue preventing Tropical Fish from spawning in Lush Caves

Particles

  • Water drips now trigger splash effects

User Interface

  • Renamed some occurrences of "level" in the user interface to the more accurate "world"
  • When a value for a stepped slider does not correspond to a step it will display at the closest step
  • Replaced the missing "Always Day" option in world settings

Vanilla Parity

  • Shield blocking animation now plays smoothly

Technical Updates

General

  • Fixed caching support for subchunk requests where it would sometimes not use the cache
  • Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0

Android

  • Revved Android version to Google API 30

Commands

  • Added the '/loot' command with spawn loot overload

Experimental Features

GameTest Framework

  • Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds

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