Popular
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Toolbox v5.4.58 for Minecraft PE 1.18/1.19/1.20/1.21.120/26.32
Toolbox (TooManyItems) is a popular app for -
FurniCraft Addon v27.1 for Minecraft PE 1.16/1.17/1.18.12/1.19/1.20/26.40
Furniture remains the most desirable items in -
Minecraft PE 26.50.20 (1.21.132/26.33)
More epic battles in the new structure, wind -
X-Ray for Minecraft Bedrock Edition 1.19/1.20/1.21.132/26.33+
X-Ray is a cult cheat in the past, available as -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.32)+
No modifications, now the old TreeCapitator is -
Elemental Swords Addon v20 for Minecraft PE 1.16/1.21 (26.33+)
Elemental Swords is an add-on of the same name -
Apollon Client 6.1 for Minecraft PE 1.21.114/26.33
Apollon is a standalone client wrapped in -
Health Indicator Addon for Minecraft PE 1.17/1.18/1.21.132/26.40
So far, this is the only add-on for Minecraft -
Waving Plants Pack for Minecraft Bedrock 1.16/1.17/26.40+
Having some difficulties with shaders, you can -
Minecraft Bedrock 1.21.132/26.3/26.33/26.40.31 Patched (apk)
Do you prefer to play non render dragon shaders
Minecraft PE 1.18.0.21
Features and Bug Fixes
World Generation
- Updated ore distribution to make branch mining deep down more rewarding
- Non-cave biomes no longer change with height - so no more savannas in the sky and things like that
- Tweaked the relative size of some biomes to match 1.17 a bit closer
- Increased the average size of most biomes (this also means biomes aren't in the same places as before)
- Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)
- Slightly increased the frequency of underwater magma
- Increased the amount of dungeons, especially below height 0
- Gravel now generates below height 0
- Villages are now slightly more spread out
- Removed water lake features, as aquifers provide local water levels
- Zombies once again spawn in dripstone caves - Drowned can also spawn there, however
- Goats no longer spawn in stony peaks
- Fixed shifted sub-chunks on Caves & Cliffs flat worlds
- Hoodoos now generate in Eroded Badland biomes again
- Strange pillars no longer generate below Eroded Badland biomes
- Water and Lava springs now correctly generate at the expected frequency
- Tweaked Frozen biomes blending
- Canyons are now placed on the same height as on pre-1.18 world generation
- Fixed issue with Copper Ore hanging mid-air in ravines
Actors
- Lightning bolts do not have a shadow anymore
Blocks
- Snow Grass Block and all types of Snow blocks now use similar colors
Bone Meal
- Nether Sprouts once again generate when using Bone Meal on Warped Nylium
Gameplay
- Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y
- Copper Ore now drops 2-5 (from 2-3) Raw Copper items
- In the Stonecutter, a Block of Copper can be converted to four Cut Copper
Player
- Fixed player hitbox not resetting after gliding with Elytra
- Fixed player flight with Elytra being cancelled when hitting a wall and taking damage
Items
- Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests
Mobs
- Fixed an issue preventing Tropical Fish from spawning in Lush Caves
Particles
- Water drips now trigger splash effects
User Interface
- Renamed some occurrences of "level" in the user interface to the more accurate "world"
- When a value for a stepped slider does not correspond to a step it will display at the closest step
- Replaced the missing "Always Day" option in world settings
Vanilla Parity
- Shield blocking animation now plays smoothly
Technical Updates
General
- Fixed caching support for subchunk requests where it would sometimes not use the cache
- Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0
Android
- Revved Android version to Google API 30
Commands
- Added the '/loot' command with spawn loot overload
Experimental Features
GameTest Framework
- Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds