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For-Minecraft.com » Minecraft 1.17.40 Changelog

Minecraft 1.17.40 Changelog

Experimental Features:

  • Added new world/cave generation when upgrading saved chunks below "Y=0" using the Caves & Cliffs experimental toggle
    • Chunks previously upgraded with Bedrock underneath will not see this change
  • Added a new mountain biome: Stony Peaks!
    • This is a variant of lofty/snow-capped peaks that uses stone and gravel instead of snow and ice, and is used to avoid temperature clashes such as a snow-capped peak sticking up from a jungle 
  • Corrected vegetation in Mountain Meadows
  • Dripstone Clusters can now only be found in the Dripstone biome
  • Dripstone features now only generate in Dripstone biome
  • Mountain biomes now have correct feature places to match the Java Edition side-snapshot
  • Infested Stone can be found under new mountains
  • Tweaked ore distribution to match the Java Edition side-snapshot
  • Clouds are now at Y level 192
  • Tweaked biome placement, river size, and terrain shapes for a better overworld experience 
  • Tweaked mob spawning in mountain and cave biomes to match the Java Edition side-snapshot 
  • Trees in swamps can now generate slightly deeper when in water
  • Deepslate now generates at lower depths
  • Dripstone features now generate at Deepslate depths
  • The placement logic of Small Dripstone feature has been refactored so frequency is similar but exact positions will differ
  • Copper Ore now generates up to y=96 instead of y=64
  • Flat worlds with the Caves & Cliffs experimental toggle enabled will properly upgrade to use the new dimension heights
  • Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
  • New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
  • Maps now correctly show the colors of blocks below a Y level of zero
  • Vines now generate in Lush Caves instead of generating above the surface 
  • Vines can now grow down below zero height
  • Villages now generate in the style of the biome they are located in

Changes:

  • New achievements screens are now available on Windows 10 ARM-based PCs

Fixes:

Performance / Stability

  • Fixed a crash that could occur when using Character Creator
  • Fixed a softlock that could occur when on the Realms world slots screen and the internet connection was lost

General

  • Fixed an issue causing Marketplace downloads on Nintendo Switch to fail after entering and leaving a world
  • World settings are now carried over on to Realms when replacing worlds

Gameplay

  • Fixed a most unfortunate issue that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal
  • Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs
  • Players can no longer eat food at full hunger in Survival mode
  • Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals
  • Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle
  • Vanilla Parity: Players are now able to activate Elytra gliding while moving upward

Mobs

  • Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and then releasing them
  • Bees now spawn properly in the world
  • Mobs no longer casually stroll into open flames
  • Villagers can no longer spam doors open and closed
  • Cartographers now more consistently give new maps on all platforms
  • Improved mob pathing around partial blocks
  • Armor no longer renders on Pillagers and Vindicators, but the mobs are still granted armor effects
  • Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they're not attacking on older Resource Packs
  • More mobs will now spawn underground in the Overworld
  • Fixed failure to render Leads when attached to mobs out of view
  • Iron Golems now spawn only on solid blocks

Blocks

  • Falling Stalactites are now offset properly to avoid interacting with entities outside their intended hitbox
  • Beehives now generate in the world facing South
  • Trapdoors now rotate correctly when loaded from a Structure Block
  • Powder Snow no longer disappears when looking at it from a distance
  • Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them
  • Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior

User Interface

  • Riding an animal now displays the correct button prompt when playing with non-touch controls
  • Using Dye on Signs that contain formatted color text will now overwrite the formatted color text
  • Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
  • Altered the message that is displayed when players change skins in-game
  • Fixed an issue where the D-pad and directional keys could not be used to navigate in certain parts of the user interface
  • Fixed an issue where an error message could be shown after suspending the game on the Achievements screens with Screen Animations disabled
  • Fixed an issue where an obscure game rule was added to Settings
  • The sign in text on the main menu no longer overlaps the Marketplace button
  • Added space between tab title and the word 'Tab' for text-to-speech on Settings screen
  • Added a "More Info" button to the sign in error screen

Realms

  • All changes to settings made on new worlds before creation are now transferred to the world after creation

Character Creator

  • In Character Creator, tweaked color tint for the default Steve skin to match default Steve
  • Back appearance pieces will no longer cover the left and right arrows in the profile screen
  • Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
  • Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile
  • Skins that are equipped from Marketplace while in-game now apply to the player’s character

Commands

  • Education Edition items are no longer shown as an option when using @e[type=]
  • Command Blocks with 'Needs Redstone' and a non-zero 'Delay in Ticks' will now execute only if they remain powered for the delay duration
  • Fixed alignment of the sidebar display from the '/scoreboard' command when text length changes
  • Fixed the ability to summon experience orbs via the '/summon' command

Technical Updates:


Fixes

  • Fixed display only entity destruction in chunk discard scenarios
  • Fixed a bug that caused animations to be restarted when changing render controllers

Data-Driven Blocks 

  • Updated documentation for the Block Rotation component
  • Updated documentation for 'BlockExplosionResistance'
  • Added required toggles to documentation and to content error for block components

Graphical

  • Added a content error for using a material but not providing the required number of textures to the render controller

Molang 

  • Fixed 'item_remaining_use_duration'having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)
  • Add new compile errors for expressions like 'text' + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
  • Molang expressions that contain capital letters are properly evaluated now
  • 'query.get_equipped_item_name' will now recognize Sea Lanterns
  • Added new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40)

GameTest Framework (Experimental) 

  • Renamed method 'succeedWhenBlockTypePresent' to 'succeedWhenBlockPresent'
  • Fixed a bug where property id would return "Unknown" for custom entities
  • Identifier strings returned from property id now include the item's namespace
  • Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
    • Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities.
      • Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
      • Added function 
        removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
    • mojang-gametest.Test type
      • Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
    • mojang-minecraft components
      • Component 'inventory'now works with Player inventories

GameTestSequence 

  • Removed method 'thenWaitWithDelay'
  • Added method 'thenWaitAfter(delayTicks: number, callback: () => undefined)'- After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution

Player 

  • Fixed a bug where the location property would return an incorrect height for players
  • Added property 'id'

Block 

  • Replaced method 'getLocation' with property 'location'
  • Replaced method getPermutation with property 'permutation'
  • Replaced method 'getType' with property 'type'
  • Replaced methods 'isWaterlogged' and 'setWaterlogged' with property 'isWaterlogged'
  • Replaced method 'getBlockData' with property 'permutation'
  • Replaced method 'isEmpty' with property 'isEmpty'
  • Removed property 'canBeWaterlogged'

BlockType

  • Replaced method 'getName' with property 'id'
  • Replaced method 'canBeWaterlogged' with property 'canBeWaterlogged'

BlockPermutation

  • Replaced method 'getType' with property 'type'

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