Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
Dynamic Lights has long been created for almost -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.22
More epic battles in the new structure, wind -
Mini Blocks Addon v10 for Minecraft PE 1.16/1.17/1.18/1.21
The addon’s original name is Don’s Mini Blocks -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
MonoDeco+ Addon for Minecraft PE 1.20/1.21
Probably MonoDeco Plus is by far one of the best
Minecraft 1.17.20.23 Changelog
Features and Bug Fixes
Stability and Performance
- Fixed several crashes that could occur during gameplay
- Optimized pasting unicode text into Book & Quill
- Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabled
Gameplay
- Fixed Bed display if the foot of the Bed is in a brighter area than the head
- Fixed Large Chest display so the brightest end of the Chest is chosen
- Travelling through End portals can no longer cause players to take fall damage
Items
- Made projectile items move more smoothly when far from players
- Holding a Shield in Marketplace maps no longer shows a content error
- Strong/long/splash/lingering potions can be placed in the Brewing Stand manually
Mobs
- Undead mobs standing near Powder Snow now burn normally
- Powder Snow above undead mobs now prevents burning effect
- Multiple Shulkers will no longer be able to spawn in the same position from spawn eggs or End City generation
- Mobs can now pathfind correctly when standing on Amethyst Buds
- Fixed Horses sometimes becoming invisible after players dismount them
- Grown up Goats no longer lose their Horns when reloading a world
- Lightning no longer randomly strikes mobs that are under blocks
Blocks
- Spore Blossom no longer has a randomly offset hitbox
- Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them
- Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions
- Measurements of hitbox of Spore Blossom now match Java Edition
- Fixed issue causing Slime and Honey Block movement slowdown to not be fully applied to players
User Interface
- Emote wheel no longer appears when pressing Ctrl+B in-game
- Fixed Input Method Editor (IME) not working after suspending the game on Windows 10
- Added a new sidebar to Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas
- There is now an item transferring animation when deselecting a recipe
Commands
- Loading a structure with the "/structure" command now displays the correct output messages
Technical Updates
GameTest Framework (Experimental)
- Renamed module "Minecraft" to "mojang-minecraft"
- Renamed module "GameTest" to "mojang-gametest"
- Renamed function assertBlockTypePresent to assertBlockPresent
- Renamed function assertEntityData to assertEntityState
- Removed function assertBlockTypeNotPresent
- Removed function assertEntityNotPresent
- Removed function assertEntityNotPresentInArea
- Removed function assertEntityNotTouching
- Removed function succeedWhenEntityNotPresent
- Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
- Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
- Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
- Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
- Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
- Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
- Added GameTestExtension function assertBlockProperty(propertyName: string, value: number | string | boolean, blockLocation: BlockLocation)
Commands
- The '/particle' command position argument is now optional
- The '/particle' command will now output on success
- The '/particle' command no longer shows an error when run successfully through '/execute'
Gameplay
- Data-driven blocks can now be added to the Creative menu
Molang
- 'min_engine_version' from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version
User Interface
- UI bind objects can now utilize the ignore field