Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft 1.17.20.23 Changelog
Features and Bug Fixes
Stability and Performance
- Fixed several crashes that could occur during gameplay
- Optimized pasting unicode text into Book & Quill
- Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabled
Gameplay
- Fixed Bed display if the foot of the Bed is in a brighter area than the head
- Fixed Large Chest display so the brightest end of the Chest is chosen
- Travelling through End portals can no longer cause players to take fall damage
Items
- Made projectile items move more smoothly when far from players
- Holding a Shield in Marketplace maps no longer shows a content error
- Strong/long/splash/lingering potions can be placed in the Brewing Stand manually
Mobs
- Undead mobs standing near Powder Snow now burn normally
- Powder Snow above undead mobs now prevents burning effect
- Multiple Shulkers will no longer be able to spawn in the same position from spawn eggs or End City generation
- Mobs can now pathfind correctly when standing on Amethyst Buds
- Fixed Horses sometimes becoming invisible after players dismount them
- Grown up Goats no longer lose their Horns when reloading a world
- Lightning no longer randomly strikes mobs that are under blocks
Blocks
- Spore Blossom no longer has a randomly offset hitbox
- Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them
- Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions
- Measurements of hitbox of Spore Blossom now match Java Edition
- Fixed issue causing Slime and Honey Block movement slowdown to not be fully applied to players
User Interface
- Emote wheel no longer appears when pressing Ctrl+B in-game
- Fixed Input Method Editor (IME) not working after suspending the game on Windows 10
- Added a new sidebar to Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas
- There is now an item transferring animation when deselecting a recipe
Commands
- Loading a structure with the "/structure" command now displays the correct output messages
Technical Updates
GameTest Framework (Experimental)
- Renamed module "Minecraft" to "mojang-minecraft"
- Renamed module "GameTest" to "mojang-gametest"
- Renamed function assertBlockTypePresent to assertBlockPresent
- Renamed function assertEntityData to assertEntityState
- Removed function assertBlockTypeNotPresent
- Removed function assertEntityNotPresent
- Removed function assertEntityNotPresentInArea
- Removed function assertEntityNotTouching
- Removed function succeedWhenEntityNotPresent
- Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
- Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
- Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
- Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
- Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
- Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
- Added GameTestExtension function assertBlockProperty(propertyName: string, value: number | string | boolean, blockLocation: BlockLocation)
Commands
- The '/particle' command position argument is now optional
- The '/particle' command will now output on success
- The '/particle' command no longer shows an error when run successfully through '/execute'
Gameplay
- Data-driven blocks can now be added to the Creative menu
Molang
- 'min_engine_version' from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version
User Interface
- UI bind objects can now utilize the ignore field