Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft 1.17.10.20 Changelog
Features and Bug Fixes
Vanilla Parity
- Thunderstorms now happen as often as on Minecraft: Java Edition
Axolotl
- Axolotls no longer move their tails while playing dead
- Feeding Axolotls with Bucket of Tropical Fish now returns Water Bucket instead of empty Bucket
- Axolotl's hitbox is now smaller to match the size of the mob
- Guardians and Elder Guardians now attack Axolotl on sight
- Drowned now attack Axolotls on sight
Azalea
- Azalea can now be bone-mealed when placed on Clay
- Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked
Copper Ore
- Copper Ore is now placed after other overworld ores in the Creative inventory
Deepslate
- Deepslate is now placed after other stones in the Creative inventory
Glow Item Frame
- Glow Item Frame is now placed after regular Item Frame in the Creative inventory
Hanging Roots
- Hanging Roots are now destroyed by water
Lightning Rod
- Lightning Rod no longer breaks falling blocks that land on it
Rooted Dirt
- Rooted Dirt texture is not randomly rotated, matching the behaviour of the regular Dirt Block
Character Creator
- Items can now be previewed in the Character Creator and equipped using the Equip button
- Added Equip button to Classic Skins and Capes tab
Commands
- '/title clear' now correctly clears the title and subtitle from the HUD
Dressing Room
- Profile screen reload button is now localized
Gameplay
- Fixed split-screen players not able to rename items on Anvils
Graphical
- Projectiles such as Snowballs and Eggs no longer cast shadows
Items
- All dropped items now have a similar floating height
- Data-driven items now swing faster when not targeting blocks
- Firework Rockets obtained from '/replaceitem' command now have a flight duration
- Firework Stars obtained from '/replaceitem' command now have proper color values
Lush Caves
- Small Dripleaf now only drops itself when broken with Shears
Skeleton
- Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds
Powder Snow
- Burning mobs can no longer destroy Powder Snow when the Mob Griefing gamerule is disabled
User Interface
- Hotbar item tooltip duration now scales with the length of the tooltip's text
- Added a new accessibility icon in the Settings menu
Technical Updates
Gameplay
- Loot chests with Seed=0 now correctly randomize if placed on the same coordinates. Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless you set the seed to 0 in the NBT
Data Driven Mobs
- The Ender Dragon rendering and animations are now fully data-driven
- The Ender Crystal rendering and animations are now fully data-driven
Graphics
- Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported
Stability and Performance
- Added better error handling for json parsing. Also added several new content errors for item parsing as well as for loot tables
Actors
- Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups
Molang
- "query.wing_flap_position" now works with the Ender Dragon
- Added "query.show_bottom" - a query for determining whether or not the entity's bottom is rendered
- Added "query.death_time" - a query for determining the elapsed ticks since a mob started dying
- Added "math.min_angle" - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180)
Experimental Features
GameTest Framework
- Updated the '/clearall ' command to also clear tests outside of loaded areas
- Dimension
- getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] - Returns an array of all entities at the given block location
- spawnEntity(identifier : String, location : BlockLocation) : Entity - Spawns an entity with the given identifier at the given block location
- [Removed] function getName()
- property id : String - Gets the entity's identifier
- property nameTag : String - Gets or sets the entity's name tag
- Player
- property name : String - Gets the player's name
- method getPlayers() : Player[] - Returns all players in the server