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For-Minecraft.com » Minecraft 1.17.0.50 Changelog

Minecraft 1.17.0.50 Changelog

Experimental Features

Amethysts and Geodes

  • Amethyst Geodes have been added to the game!
    • These huge geodes can be found anywhere underground in the Overworld
    • Amethyst geodes have an outer layer of a new block called Smooth Basalt
    • Amethyst geodes have a second layer of another new block called Calcite
    • Amethyst geodes have an inner layer of various Amethyst blocks
  • Calcite, Tuff, and Smooth Basalt have been added to the game!
    • Just smelt basalt to obtain smooth basalt!
  • Amethyst Clusters have been added to the game!
    • Amethyst Clusters grow from Budding Amethyst, which can be found inside geodes
    • Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
    • Clusters can only grow when they are placed on Budding Amethyst blocks
    • Fully-grown Amethyst Clusters drop four Amethyst Shards (or more with Fortune) when an Iron Pickaxe or higher is used, and otherwise drop nothing when broken
    • Clusters can be Silk Touched at any stage
  • Budding Amethyst has been added to the game!
    • On any side of a Budding Amethyst block where there is air or a water source block, a Small Amethyst Bud will eventually grow
    • Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become Amethyst
  • Clusters Amethyst Blocks have been added to the game!
    • Amethyst comes in block form inside the geodes in two ways: Block of Amethyst and Budding Amethyst
    • All types of Amethyst blocks (clusters included) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!
  • Tinted Glass has been added to the game!
    • Tinted Glass is a type of glass that does not allow light to pass through
    • Tinted Glass is crafted by putting a Glass block in the middle of four Amethyst Shards
    • Tinted Glass can be obtained without Silk Touch; it does not shatter like normal glass
  • Amethyst Shards have been added to the game!
    • Amethyst Clusters drop four Amethyst Shards (or more with Fortune)

Spyglass

  • The Spyglass item has been added to game, and can be crafted with Copper Ingots and an Amethyst Shard
  • Camera movement when looking through a Spyglass is slowed to make it more comfortable to use. This is adjustable using the Spyglass Damping slider in Settings

Smeltable Ore Drops

  • Added Raw Copper, Raw Iron and Raw Gold items
  • Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before
  • This is to open up the design space for more base stones with ores without cluttering the inventory, and have consistency with Fortune on all ores
  • Ore blocks will continue to be smeltable, meaning you can smelt ore blocks from inventories on old worlds

Raw Ore Blocks

  • Added Block of Raw Iron, Copper, and Gold
  • Just like other ore materials, you can craft a compact version with raw ore items in order to save inventory space

Tuff

  • Blobs of tuff now generate in the world at y-levels below 16

Tweaks and Fixes

Axolotl

  • Bucketing an Axolotl no longer unlocks the "I am a Marine Biologist" achievement
  • Axolotls are now much more likely to spawn
  • Axolotls no longer grant themselves regeneration when killing their target
  • Player now receives experience points after breeding Axolotls

Caves

  • Cobwebs no longer generate suspended in the air in mineshafts

Copper

  • Copper surfaces now deoxidize in a more random pattern when struck by lightning

Copper Block

  • Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks
  • Copper Blocks struck by lightning now deoxidize even if there's no lightning rod present
  • Copper stairs now produce their unique footstep sounds at positions below y=0

Deepslate

  • Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a Furnace
  • Cobbled deepslate can now be used as crafting material for tools, furnace and brewing stand

Dripstone

  • Landing on dripstone no longer deals fall damage when gamerule falldamage is set to false
  • Dripstone Block is now correctly named
  • Only the tips of stalagmites deal increased fall damage
  • Cauldrons fill slightly faster with water from dripping stalactites

Glow Item Frame

  • Glow Item Frame's textures are no longer inconsistent between Bedrock and Java
  • Glow Item Frame now produces Redstone signal

Lightning Rod

  • Lightning Rod is now rendered correctly when held in hand
  • Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs
  • Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning
  • Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers

Lush Caves

  • Lush Cave biomes now randomly generate underground
  • Azalea and Flowering Azalea leaves now have a chance to drop Azalea or Flowering Azalea when broken
  • Moss Carpet now has Block Placing sound
  • Azalea and Flowering Azalea now have ambient occlusion
  • Bonemealing Small Dripleaves now creates Big Dripleaves of a random height between 1-5
  • Changed which blocks some world generation features can replace with Moss blocks and Lush Ground:

    • Moss blocks can replace: Dirt, Podzol, Rooted Dirt, Stone, Cave Vines
    • Lush Ground can replace: Dirt, Podzol, Rooted Dirt, Stone, Cave Vines, Clay, Moss Block, Sand, Gravel
  • Moss block bonemealing behavior tweaks:

    • Bonemealing a Moss block can now also replace Grass and Mycelium
    • The maximum radius covered by Moss bonemealing has been reduced by 1
    • The chance of growing vegetation when bonemealing a Moss block has been decreased

Pointed Dripstone

  • If a Stalactite is hanging from a Dripstone block with a water source above, it will slowly grow both the Stalactite from above and a Stalagmite from below
  • Growth speed is random but very slow, a single growth step can take several Minecraft days
  • A Stalactite will only trigger growth if it is max 7 in length, and if the Stalagmite or floor is max 10 blocks below
  • If the stalactite tip is inside water it won't drip, and therefore won't trigger any growth
  • If the Stalagmite tip is underwater it won't receive drops, and therefore won't be grown by a dripping Stalactite. Same thing if there is any fluid between the two tips
  • A Stalagmite or Stalactite will never grow into a fluid

Bone Meal

  • Bone Meal now makes a sound when used

Player

  • Added distinct damage sounds for burning, freezing and drowning
  • Walking sound will now play at positions below y=0

Features No Longer Behind the Experimental Toggle

Powder Snow

  • Powder Snow is now available in the Creative inventory in the game, outside of the Experimental Features
  • Most mobs cannot walk on Powder Snow, but fall into the block instead
  • Mobs inside a block of Powder Snow start to freeze and eventually take damage
  • Players can protect themselves from Powder Snow by equipping leather armor
  • Buckets can be used to scoop up and place Powder Snow
  • Powder Snow blocks are now removed by flowing water and lava
  • Foxes can now walk on Powder Snow
  • Exiting a world while being slowed down from freezing will no longer keep the Character slowed after rejoining
  • Powder Snow now only applies the freeze component to entities server-side

Glow Lichen

  • Glow Lichen is now available outside the Caves & Cliffs experiment
  • Glow Lichen can now be placed with all six faces set
  • Glow Lichen no longer generates floating in air
  • Glow Lichen can no longer exist with no faces present

Features and Bug Fixes

  • Fixed invite icon remaining on start screen after signing out of Microsoft account

Accessibility Features

  • Fixed a bug where Text-to-speech read the wrong text when displaying toasts

Commands

  • Fixed issue where /structure delete command is listed in the middle of both /structure load commands
  • Fixed issue where the /stopsound command crashes/freezes the game completely

Gameplay

  • Renamed Structure Blocks will no longer have the incorrect data mode on creation

Graphical

  • Cubemap no longer blinks when loading the game, loading into a world or leaving a world
  • Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds
  • Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds

Items

  • Using an axe on Wood blocks turns them into Stripped Wood blocks
  • Fixed items playing “attack” and “using” animations at the same time on touch input

Vanilla Parity

  • Critical hit particles now generate around a mob instead of under it

Technical Updates

Actors

  • Internal state flag CAN_RIDE_TARGET that was stopping interactions with items will be properly set/cleared when looking at a mob that cannot be ridden

General

  • Added two new variables to the biomes_client.json file: "remove_all_prior_fog" and "inherit_from_prior_fog",which control fog merging and/or inheritance
  • "remove_all_prior_fog", when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs
  • "inherit_from_prior_fog", when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it
  • transparentattachable tag should only affect rendering in first person camera perspective

Scoreboards

  • Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level

Stability and Performance

  • Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates

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