Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.21
More epic battles in the new structure, wind -
RealSource Resource Pack v3.0 for Minecraft PE 1.19/1.20
Prefer the vanilla look over all other Minecraft -
Weapon Combiner Addon v1.7 for MCPE 1.20.80+ (+DLC)
The ability to combine valuable items with -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
Explorbot Addon for Minecraft 1.20
Explorbot is something new; a mechanical device
Minecraft 1.17.0.50 Changelog
Experimental Features
Amethysts and Geodes
- Amethyst Geodes have been added to the game!
- These huge geodes can be found anywhere underground in the Overworld
- Amethyst geodes have an outer layer of a new block called Smooth Basalt
- Amethyst geodes have a second layer of another new block called Calcite
- Amethyst geodes have an inner layer of various Amethyst blocks
- Calcite, Tuff, and Smooth Basalt have been added to the game!
- Just smelt basalt to obtain smooth basalt!
- Amethyst Clusters have been added to the game!
- Amethyst Clusters grow from Budding Amethyst, which can be found inside geodes
- Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
- Clusters can only grow when they are placed on Budding Amethyst blocks
- Fully-grown Amethyst Clusters drop four Amethyst Shards (or more with Fortune) when an Iron Pickaxe or higher is used, and otherwise drop nothing when broken
- Clusters can be Silk Touched at any stage
- Budding Amethyst has been added to the game!
- On any side of a Budding Amethyst block where there is air or a water source block, a Small Amethyst Bud will eventually grow
- Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become Amethyst
- Clusters Amethyst Blocks have been added to the game!
- Amethyst comes in block form inside the geodes in two ways: Block of Amethyst and Budding Amethyst
- All types of Amethyst blocks (clusters included) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!
- Tinted Glass has been added to the game!
- Tinted Glass is a type of glass that does not allow light to pass through
- Tinted Glass is crafted by putting a Glass block in the middle of four Amethyst Shards
- Tinted Glass can be obtained without Silk Touch; it does not shatter like normal glass
- Amethyst Shards have been added to the game!
- Amethyst Clusters drop four Amethyst Shards (or more with Fortune)
Spyglass
- The Spyglass item has been added to game, and can be crafted with Copper Ingots and an Amethyst Shard
- Camera movement when looking through a Spyglass is slowed to make it more comfortable to use. This is adjustable using the Spyglass Damping slider in Settings
Smeltable Ore Drops
- Added Raw Copper, Raw Iron and Raw Gold items
- Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before
- This is to open up the design space for more base stones with ores without cluttering the inventory, and have consistency with Fortune on all ores
- Ore blocks will continue to be smeltable, meaning you can smelt ore blocks from inventories on old worlds
Raw Ore Blocks
- Added Block of Raw Iron, Copper, and Gold
- Just like other ore materials, you can craft a compact version with raw ore items in order to save inventory space
Tuff
- Blobs of tuff now generate in the world at y-levels below 16
Tweaks and Fixes
Axolotl
- Bucketing an Axolotl no longer unlocks the "I am a Marine Biologist" achievement
- Axolotls are now much more likely to spawn
- Axolotls no longer grant themselves regeneration when killing their target
- Player now receives experience points after breeding Axolotls
Caves
- Cobwebs no longer generate suspended in the air in mineshafts
Copper
- Copper surfaces now deoxidize in a more random pattern when struck by lightning
Copper Block
- Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks
- Copper Blocks struck by lightning now deoxidize even if there's no lightning rod present
- Copper stairs now produce their unique footstep sounds at positions below y=0
Deepslate
- Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a Furnace
- Cobbled deepslate can now be used as crafting material for tools, furnace and brewing stand
Dripstone
- Landing on dripstone no longer deals fall damage when gamerule falldamage is set to false
- Dripstone Block is now correctly named
- Only the tips of stalagmites deal increased fall damage
- Cauldrons fill slightly faster with water from dripping stalactites
Glow Item Frame
- Glow Item Frame's textures are no longer inconsistent between Bedrock and Java
- Glow Item Frame now produces Redstone signal
Lightning Rod
- Lightning Rod is now rendered correctly when held in hand
- Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs
- Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning
- Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers
Lush Caves
- Lush Cave biomes now randomly generate underground
- Azalea and Flowering Azalea leaves now have a chance to drop Azalea or Flowering Azalea when broken
- Moss Carpet now has Block Placing sound
- Azalea and Flowering Azalea now have ambient occlusion
- Bonemealing Small Dripleaves now creates Big Dripleaves of a random height between 1-5
- Changed which blocks some world generation features can replace with Moss blocks and Lush Ground:
- Moss blocks can replace: Dirt, Podzol, Rooted Dirt, Stone, Cave Vines
- Lush Ground can replace: Dirt, Podzol, Rooted Dirt, Stone, Cave Vines, Clay, Moss Block, Sand, Gravel
- Moss block bonemealing behavior tweaks:
- Bonemealing a Moss block can now also replace Grass and Mycelium
- The maximum radius covered by Moss bonemealing has been reduced by 1
- The chance of growing vegetation when bonemealing a Moss block has been decreased
Pointed Dripstone
- If a Stalactite is hanging from a Dripstone block with a water source above, it will slowly grow both the Stalactite from above and a Stalagmite from below
- Growth speed is random but very slow, a single growth step can take several Minecraft days
- A Stalactite will only trigger growth if it is max 7 in length, and if the Stalagmite or floor is max 10 blocks below
- If the stalactite tip is inside water it won't drip, and therefore won't trigger any growth
- If the Stalagmite tip is underwater it won't receive drops, and therefore won't be grown by a dripping Stalactite. Same thing if there is any fluid between the two tips
- A Stalagmite or Stalactite will never grow into a fluid
Bone Meal
- Bone Meal now makes a sound when used
Player
- Added distinct damage sounds for burning, freezing and drowning
- Walking sound will now play at positions below y=0
Features No Longer Behind the Experimental Toggle
Powder Snow
- Powder Snow is now available in the Creative inventory in the game, outside of the Experimental Features
- Most mobs cannot walk on Powder Snow, but fall into the block instead
- Mobs inside a block of Powder Snow start to freeze and eventually take damage
- Players can protect themselves from Powder Snow by equipping leather armor
- Buckets can be used to scoop up and place Powder Snow
- Powder Snow blocks are now removed by flowing water and lava
- Foxes can now walk on Powder Snow
- Exiting a world while being slowed down from freezing will no longer keep the Character slowed after rejoining
- Powder Snow now only applies the freeze component to entities server-side
Glow Lichen
- Glow Lichen is now available outside the Caves & Cliffs experiment
- Glow Lichen can now be placed with all six faces set
- Glow Lichen no longer generates floating in air
- Glow Lichen can no longer exist with no faces present
Features and Bug Fixes
- Fixed invite icon remaining on start screen after signing out of Microsoft account
Accessibility Features
- Fixed a bug where Text-to-speech read the wrong text when displaying toasts
Commands
- Fixed issue where /structure delete command is listed in the middle of both /structure load commands
- Fixed issue where the /stopsound command crashes/freezes the game completely
Gameplay
- Renamed Structure Blocks will no longer have the incorrect data mode on creation
Graphical
- Cubemap no longer blinks when loading the game, loading into a world or leaving a world
- Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds
- Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds
Items
- Using an axe on Wood blocks turns them into Stripped Wood blocks
- Fixed items playing “attack” and “using” animations at the same time on touch input
Vanilla Parity
- Critical hit particles now generate around a mob instead of under it
Technical Updates
Actors
- Internal state flag CAN_RIDE_TARGET that was stopping interactions with items will be properly set/cleared when looking at a mob that cannot be ridden
General
- Added two new variables to the biomes_client.json file: "remove_all_prior_fog" and "inherit_from_prior_fog",which control fog merging and/or inheritance
- "remove_all_prior_fog", when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs
- "inherit_from_prior_fog", when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it
- transparentattachable tag should only affect rendering in first person camera perspective
Scoreboards
- Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level
Stability and Performance
- Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates