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Minecraft 1.16.230.54 Changelog
Axolotl
- Leads now correctly attach to Axolotl
Creative Inventory
- There are no longer any unknown items in the creative inventory
- Cobbled Deepslate is now next to cobblestone in the Creative inventory. Polished Deepslate is next to Deepslate
Deepslate
- Deepslate Bricks now have correct breaktime
Dripstone
- Water and lava now drip more often from pointed dripstone
- Fixed pointed dripstone texture mapping
Glow Lichen
- Glow lichen can now appear on the walls of underground water lakes
- The game no longer crashes when placing glow lichen on all sides of a single block
Glow Squid
- Leads now attach correctly to glow squid (and squid)
Lush Caves
- Hanging roots now drop correctly when mined by silk touch enchanted tool
- Moss can now also spread vertically when fertilized
- Dripleaves now break completely when the leaf part is broken
- Breaking a dripleaf stem now drops a dripleaf item, matching the Java Edition
- Fertilizing a moss block can now also grow vegetation on existing moss blocks
- Small Dripleaves can now be composted just like Big Dripleaves
- Bonemealing moss blocks no longer generates ferns
- Azalea and Flowering Azalea can now be grown into an Azalea Tree when fertilized (No ID)
Powder Snow
- Leather horse armor prevents horses from freezing in powder snow
- Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage
- Polar bears, strays, and snow golems no longer take freeze damage
- The time taken to fully freeze is now 7 seconds instead of 15
- Frozen entities now take damage every 2 seconds instead of every 3 seconds
- The speed at which entities can move vertically when inside powder snow has increased
- Powder snow takes slightly longer to mine
- Entities wearing leather boots falling from a height of > 2.5 blocks sink into powder snow instead of landing on top of it
- Entities that are on fire that walk into powder snow now melt the powder snow block in addition to extinguishing the fire
- Entities that are fully frozen now shake
- Applied fog effect while standing very close outside a Powder Snow block
Striders
- Striders shake properly when out of lava again
Other Experimental Tweaks and Changes
- Dripstone feature and dripstone cluster feature now rarely generate in caves below y59
- Rooted dirt, Small dripleaf, Moss Block and Pointed dripstone can now be obtained from the Wandering Trader
- Glow berries can be found in abandoned mineshaft minecart chests
- Moss block can be found in shipwreck chests
- Masons now trade Dripstone blocks
- Dripstone block can be crafted from pointed dripstone
- Axolotl and Glow Squid now spawn in water in non-ocean biomes under y = 30
General Bug Fixes and Tweaks
- Fixed a bug where if the view bobbing setting was disabled, the player's hand would still bob
- Zombie Villagers properly shake while being cured
- Fixed player spawning in unsafe locations when entering a random world for the first time
Structure Blocks
- The structure placement block now has placement animation options similar to '/structure' command
Commands
- Fix output message for '/stopsound' being incorrect
Graphical
- Charged creeper aura is rendered correctly in most cases now
- Fixed Paintings no longer rendering
- Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off
Items
- Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation
Underwater Gameplay Experience
- Underwater visibility has been improved
- Underwater color has been tuned to better match Java Edition with a richer blue tint
User Interface
- A message will now display when trying to place blocks below the minimum build height
Technical Updates
GameTest Framework
Updated Interfaces:
- assertContainerContains - ItemIdentifier parameter changed to ItemStack
- assertItemEntityNotPresent and assertItemEntityPresent APIs - ItemStack parameter changed to ItemType
Added New Interfaces:
- assertEntityNotTouching(entityIdentifier: string, position : Location) - Asserts that there is no entity of the given type at the given position
- assertEntityTouching(entityIdentifier: string, position : Location) - Asserts that there is an entity of the given type at the given position
- assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - Asserts that the entity item count in the given search area matches the expected count
- pulseRedstone(position : BlockLocation, duration : number) - Creates a Redstone block at the given position and destroys it after "duration" ticks
Known Issues in this Beta
- Parts of Villages' generate underground
- Axolotl doesn't spawn naturally
- Glow Squid does not spawn naturally