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» Minecraft Changelog

Minecraft Changelog


  • Leads now correctly attach to Axolotl  

Creative Inventory 

  • There are no longer any unknown items in the creative inventory
  • Cobbled Deepslate is now next to cobblestone in the Creative inventory. Polished Deepslate is next to Deepslate  


  • Deepslate Bricks now have correct breaktime  


  • Water and lava now drip more often from pointed dripstone  
  • Fixed pointed dripstone texture mapping  

Glow Lichen 

  • Glow lichen can now appear on the walls of underground water lakes  
  • The game no longer crashes when placing glow lichen on all sides of a single block  

Glow Squid 

  • Leads now attach correctly to glow squid (and squid)  

Lush Caves 

  • Hanging roots now drop correctly when mined by silk touch enchanted tool  
  • Moss can now also spread vertically when fertilized
  • Dripleaves now break completely when the leaf part is broken
  • Breaking a dripleaf stem now drops a dripleaf item, matching the Java Edition
  • Fertilizing a moss block can now also grow vegetation on existing moss blocks  
  • Small Dripleaves can now be composted just like Big Dripleaves
  • Bonemealing moss blocks no longer generates ferns
  • Azalea and Flowering Azalea can now be grown into an Azalea Tree when fertilized (No ID) 

Powder Snow 

  • Leather horse armor prevents horses from freezing in powder snow  
  • Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage  
  • Polar bears, strays, and snow golems no longer take freeze damage  
  • The time taken to fully freeze is now 7 seconds instead of 15  
  • Frozen entities now take damage every 2 seconds instead of every 3 seconds  
  • The speed at which entities can move vertically when inside powder snow has increased  
  • Powder snow takes slightly longer to mine  
  • Entities wearing leather boots falling from a height of > 2.5 blocks sink into powder snow instead of landing on top of it  
  • Entities that are on fire that walk into powder snow now melt the powder snow block in addition to extinguishing the fire  
  • Entities that are fully frozen now shake  
  • Applied fog effect while standing very close outside a Powder Snow block  


  • Striders shake properly when out of lava again

Other Experimental Tweaks and Changes 

  • Dripstone feature and dripstone cluster feature now rarely generate in caves below y59 
  • Rooted dirt, Small dripleaf, Moss Block and Pointed dripstone can now be obtained from the Wandering Trader 
  • Glow berries can be found in abandoned mineshaft minecart chests 
  • Moss block can be found in shipwreck chests 
  • Masons now trade Dripstone blocks 
  • Dripstone block can be crafted from pointed dripstone 
  • Axolotl and Glow Squid now spawn in water in non-ocean biomes under y = 30  

General Bug Fixes and Tweaks 

  • Fixed a bug where if the view bobbing setting was disabled, the player's hand would still bob
  • Zombie Villagers properly shake while being cured  
  • Fixed player spawning in unsafe locations when entering a random world for the first time

Structure Blocks 

  • The structure placement block now has placement animation options similar to '/structure' command  


  • Fix output message for '/stopsound' being incorrect


  • Charged creeper aura is rendered correctly in most cases now 
  • Fixed Paintings no longer rendering  
  • Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off  


  • Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation

Underwater Gameplay Experience 

  • Underwater visibility has been improved 
  • Underwater color has been tuned to better match Java Edition with a richer blue tint 

User Interface 

  • A message will now display when trying to place blocks below the minimum build height  

Technical Updates 

 GameTest Framework 

 Updated Interfaces: 

  • assertContainerContains - ItemIdentifier parameter changed to ItemStack 
  • assertItemEntityNotPresent and assertItemEntityPresent APIs - ItemStack parameter changed to ItemType  

Added New Interfaces: 

  • assertEntityNotTouching(entityIdentifier: string, position : Location) - Asserts that there is no entity of the given type at the given position 
  • assertEntityTouching(entityIdentifier: string, position : Location) - Asserts that there is an entity of the given type at the given position 
  • assertItemEntityCountIs(itemType : ItemType, position : BlockLocationsearchDistance : number, count : number) - Asserts that the entity item count in the given search area matches the expected count 
  • pulseRedstone(position : BlockLocation, duration : number) - Creates a Redstone block at the given position and destroys it after "duration" ticks 

 Known Issues in this Beta 

  • Parts of Villages' generate underground  
  • Axolotl doesn't spawn naturally  
  • Glow Squid does not spawn naturally  

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