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» Minecraft 1.16.220.52 Changelog

Minecraft 1.16.220.52 Changelog

World Generation Changes

  • Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks
  • Underground features, structures, and caves generate all the way down to y -64

New Lush Cave Blocks!

Please note: We have added several new blocks that will generate in the lush caves - but the caves themselves will not be generated in the world yet!

  • Added Spore Blossom block
  • Introducing Moss Block and Moss Carpet
    • Random vegetation can grow on Moss Blocks when they are fertilized
    • Moss Carpet is a Lush Caves vegetation that looks like wool carpets
    • The Hoe is the most efficient tool to dig Moss Blocks and moss carpets
  • Added Azalea and Flowering Azalea blocks
  • Adding Cave Vines:
    • Use Glow Berries to place Cave Vines on the underside of other blocks
    • Cave Vines have a random chance of growing from time to time
    • When Cave Vines grow, they have a chance of containing Glow Berries
    • Interacting with a Cave Vine that has Glow Berries results in the Glow Berries popping
    • When a Cave Vine that doesn't have Glow Berries is fertilized, it gets Glow Berries
    • A Cave Vine block that has Glow Berries emits light
    • Cave Vines are climbable
  • Introducing Glow Berries:
    • Use them to lure and breed foxes
    • They can be eaten and are as nutritious as sweet berries
    • Glow Berries can also be planted on the bottom of most solid, cube-shaped blocks to place cave vines underneath them
  • Added the following blocks:
    • Azalea Leaves
    • Flowered Azalea Leaves
    • Rooted Dirt
    • Moss
    • Hanging Roots
    • Spore Blossom
    • Glow Berries
    • Cave Vines
    • Big Dripleaf
  • Moss Carpet is a carpet-like block made out of moss
  • Bonemeal rooted dirt gives hanging roots below
  • Tilling rooted dirt with a hoe turns block to dirt and pop out a roots item
  • Azalea and Flowering Azalea can now be used as furnace fuel
  • Added Dripleaf Blocks
  • Big Dripleaf Block is a platforming block in Lush Caves. Entities on top of the block will cause the block to tilt, and drop the entity
  • Small Dripleaf Block is a decorative block in Lush Caves. Bone-mealing it creates a Big Dripleaf Block

 

Bug Fixes and Tweaks

Copper and Lightning Rod

  • Copper ore Block textures are oriented correctly
  • Copper Ingots can now only be crafted from unoxidized copper blocks on the crafting table
  • The block state ambiguity concerning the states 'dripstone_thickness' and 'copper_oxidation' is resolved
  • Copper Blocks, Slabs, and Stairs are registered using separate BlockIDs
  • Sound of walking/running on Copper blocks is now assigned to 'Players' audio category
  • Waxed Copper blocks can now be cut in Stonecutter
  • Weathered Cut Copper Block cannot be cut into slabs in Stonecutter has been resolved
  • Crafting Slabs from Copper blocks in a Stonecutter will now yield two slabs
  • Copper Blocks, Stairs, and Slabs now have correct map colors
  • Lightning strikes target entities and blocks in the same priority order as Java
  • Copper Oxidation now using Random Tick to change state, parity with Java
  • It's now possible to de-wax Copper using furnace
  • Stonecutter can be used to get cut, slab, and stair variants using Copper Block or Cut Copper Block
  • Right clicking on Copper while holding an Axe will de-wax copper, scraping off patina one step at a time
  • Waxed copper block variants cannot be de-waxed using furnaces or blast furnaces
  • Particles get emitted around Copper Block when:

    • Waxed by the player
    • Waxed by a dispenser
    • Waxing off by player
    • Scraping off patina layer
    • Hit by lightning
  • Lightning Rods struck by lightning will decrement the oxidation age of nearby copper blocks
  • Leaves surrounded by blocks no longer turn opaque when a lightning rod is placed on top of them
  • Lightning Rods no longer connect to fences or walls
  • Lightning Rods are now waterloggable, which in turn solves a culling issue with water
  • The lightning rod emits particles during a thunder storm if there is nothing above it
  • Players can interact with other blocks when holding a Lightning Rod in hand

General

  • Sign Text is no longer invisible on older worlds
  • Ink Sacs and Dyes now make sounds when used on signs
  • Selecting featured offer on Profile Screen will properly redirect user to complete list of featured offers
  • Fixed non-guest split-screen players' lost data on Xbox
  • Made the sign-in buttons text fit the button in Portuguese-BR
  • Use lighter color for text in Storage menu on Settings screen
  • Fixed an issue where button textures were scaled wrong when applying Resource Packs
  • Enabled navigating to the back button using only keyboard in some screens where it was not possible
  • Fixed bug where switching between profile causes all other previewed profiles to be overridden by the initial one
  • /clear command will apply the correct "data" argument for the sapling item
  • /clear command will no longer remove an additional item from player's off-hand slot
  • Fixed a bug where if the view bobbing setting was disabled the player's hand would still bob
  • Fixed HudCursor not rendering inverted colors
  • Piston and Sticky Piston are no longer appear black when Outline Selection is disabled
  • Fixed fog in Nether biomes not rendering properly in some resource packs
  • Glitchy lines are no longer visible on Signs with text
  • Fixed barrier bug where non full blocks were flashing due to barrier not writing the depth
  • Non-persistent mobs no longer despawn immediately after loading into the Nether
  • Drowned will now swing their arm when throwing tridents
  • Fixed crash when entering a Nether Portal and throwing a Bottle o' Enchanting at the same time

Character Creator

  • Steve pants no longer color the bottom of appearance's feet when no footwear is equipped
  • Users in multiplayer games should no longer see other players using pieces on their appearance that they do not own as Steve
  • Changing skins while in splitscreen should now properly save for all local users and update properly for remote users
  • Alex shirt no longer looks corrupted when equipped with different pants
  • "Hooray!" emote will now display in the emotes section if already owned

VR

  • The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc) in VR
  • Fixed translucent rendering of occluded UI elements, including when viewing menus near blocks
  • Item aliases do not show up in autocomplete for duplicate items but commands can still succeed if the user runs the command with aliases

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