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Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
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MonoDeco+ Addon for Minecraft PE 1.20/1.21
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Minecraft 1.16.220.52 Changelog
World Generation Changes
- Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks
- Underground features, structures, and caves generate all the way down to y -64
New Lush Cave Blocks!
Please note: We have added several new blocks that will generate in the lush caves - but the caves themselves will not be generated in the world yet!
- Added Spore Blossom block
- Introducing Moss Block and Moss Carpet
- Random vegetation can grow on Moss Blocks when they are fertilized
- Moss Carpet is a Lush Caves vegetation that looks like wool carpets
- The Hoe is the most efficient tool to dig Moss Blocks and moss carpets
- Added Azalea and Flowering Azalea blocks
- Adding Cave Vines:
- Use Glow Berries to place Cave Vines on the underside of other blocks
- Cave Vines have a random chance of growing from time to time
- When Cave Vines grow, they have a chance of containing Glow Berries
- Interacting with a Cave Vine that has Glow Berries results in the Glow Berries popping
- When a Cave Vine that doesn't have Glow Berries is fertilized, it gets Glow Berries
- A Cave Vine block that has Glow Berries emits light
- Cave Vines are climbable
- Introducing Glow Berries:
- Use them to lure and breed foxes
- They can be eaten and are as nutritious as sweet berries
- Glow Berries can also be planted on the bottom of most solid, cube-shaped blocks to place cave vines underneath them
- Added the following blocks:
- Azalea Leaves
- Flowered Azalea Leaves
- Rooted Dirt
- Moss
- Hanging Roots
- Spore Blossom
- Glow Berries
- Cave Vines
- Big Dripleaf
- Moss Carpet is a carpet-like block made out of moss
- Bonemeal rooted dirt gives hanging roots below
- Tilling rooted dirt with a hoe turns block to dirt and pop out a roots item
- Azalea and Flowering Azalea can now be used as furnace fuel
- Added Dripleaf Blocks
- Big Dripleaf Block is a platforming block in Lush Caves. Entities on top of the block will cause the block to tilt, and drop the entity
- Small Dripleaf Block is a decorative block in Lush Caves. Bone-mealing it creates a Big Dripleaf Block
Bug Fixes and Tweaks
Copper and Lightning Rod
- Copper ore Block textures are oriented correctly
- Copper Ingots can now only be crafted from unoxidized copper blocks on the crafting table
- The block state ambiguity concerning the states 'dripstone_thickness' and 'copper_oxidation' is resolved
- Copper Blocks, Slabs, and Stairs are registered using separate BlockIDs
- Sound of walking/running on Copper blocks is now assigned to 'Players' audio category
- Waxed Copper blocks can now be cut in Stonecutter
- Weathered Cut Copper Block cannot be cut into slabs in Stonecutter has been resolved
- Crafting Slabs from Copper blocks in a Stonecutter will now yield two slabs
- Copper Blocks, Stairs, and Slabs now have correct map colors
- Lightning strikes target entities and blocks in the same priority order as Java
- Copper Oxidation now using Random Tick to change state, parity with Java
- It's now possible to de-wax Copper using furnace
- Stonecutter can be used to get cut, slab, and stair variants using Copper Block or Cut Copper Block
- Right clicking on Copper while holding an Axe will de-wax copper, scraping off patina one step at a time
- Waxed copper block variants cannot be de-waxed using furnaces or blast furnaces
- Particles get emitted around Copper Block when:
- Waxed by the player
- Waxed by a dispenser
- Waxing off by player
- Scraping off patina layer
- Hit by lightning
- Lightning Rods struck by lightning will decrement the oxidation age of nearby copper blocks
- Leaves surrounded by blocks no longer turn opaque when a lightning rod is placed on top of them
- Lightning Rods no longer connect to fences or walls
- Lightning Rods are now waterloggable, which in turn solves a culling issue with water
- The lightning rod emits particles during a thunder storm if there is nothing above it
- Players can interact with other blocks when holding a Lightning Rod in hand
General
- Sign Text is no longer invisible on older worlds
- Ink Sacs and Dyes now make sounds when used on signs
- Selecting featured offer on Profile Screen will properly redirect user to complete list of featured offers
- Fixed non-guest split-screen players' lost data on Xbox
- Made the sign-in buttons text fit the button in Portuguese-BR
- Use lighter color for text in Storage menu on Settings screen
- Fixed an issue where button textures were scaled wrong when applying Resource Packs
- Enabled navigating to the back button using only keyboard in some screens where it was not possible
- Fixed bug where switching between profile causes all other previewed profiles to be overridden by the initial one
- /clear command will apply the correct "data" argument for the sapling item
- /clear command will no longer remove an additional item from player's off-hand slot
- Fixed a bug where if the view bobbing setting was disabled the player's hand would still bob
- Fixed HudCursor not rendering inverted colors
- Piston and Sticky Piston are no longer appear black when Outline Selection is disabled
- Fixed fog in Nether biomes not rendering properly in some resource packs
- Glitchy lines are no longer visible on Signs with text
- Fixed barrier bug where non full blocks were flashing due to barrier not writing the depth
- Non-persistent mobs no longer despawn immediately after loading into the Nether
- Drowned will now swing their arm when throwing tridents
- Fixed crash when entering a Nether Portal and throwing a Bottle o' Enchanting at the same time
Character Creator
- Steve pants no longer color the bottom of appearance's feet when no footwear is equipped
- Users in multiplayer games should no longer see other players using pieces on their appearance that they do not own as Steve
- Changing skins while in splitscreen should now properly save for all local users and update properly for remote users
- Alex shirt no longer looks corrupted when equipped with different pants
- "Hooray!" emote will now display in the emotes section if already owned
VR
- The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc) in VR
- Fixed translucent rendering of occluded UI elements, including when viewing menus near blocks
- Item aliases do not show up in autocomplete for duplicate items but commands can still succeed if the user runs the command with aliases