Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft 1.16.220.50 Changelog
Mountains
- Introducing the new mountain sub biomes: Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow!
- To accommodate the new Mountains we are raising the world height from 256 to 320 blocks with new Mountain generation up to a maximum of 256 blocks height
- For true alpinists: Iron, Coal and Emerald ores are generated in mountains
- Updated textures for Iron, Coal, Emerald, Diamond, Gold, Lapis, Copper, and Redstone ores
- Mountain terrain will now generate as part of Overworld world generation
- Move goat spawn from Extreme Hills to Snowy Slopes and allow rabbits to spawn in Mountain Grove
Glow Squid
- The glow squid has been reintroduced to the beta!
- Glow Squid now emits glow colored ink particles when hurt
- Players can now use dye to color sign text
- Squid's model is no longer offset in the -Y direction
- Added Glow Squid, Glow Ink Sacs and Glow Item Frames
Bug Fixes
Dripstone Fixes:
- Placing Pointed Dripstone blocks in water no longer results in the water being removed
- When hanging Pointed Dripstones start falling their position now has the correct offset
- Tweaked the visual shape of Pointed Dripstone to match Java
- Crouching while placing pointed dripstone prevents the opposing stalactite and stalagmite to merge
- Standing on a Stalagmite and jumping will cause half heart fall damage when landing
- Pointed Dripstone now has the correct hitbox
- Pointed Dripstone blocks are no longer destroyed by flowing lava
- Pointed Dripstone now has the correct size and rotation when held in hand
- Stalactite death message is no longer ending with a dot
- Falling stalactite now deals correct fall damage
- Pointed Dripstone drips only lava in the Nether
- Being killed by dripstone now displays correct death message
- Correct sounds are now played for Dripstone and Pointed Dripstone blocks
- Added Large Dripstone feature for Dripstone Caves biome
- Clusters of Pointed Dripstone columns in the ceiling and on the floors of caves are placed out during world-gen
- Cauldrons can now fill up with water or lava when below stalactites that are dripping one of those liquids
- Throwing a trident on a pointed dripstone block breaks it
- Small Pointed Dripstone columns along with patches of Dripstone blocks are placed out during world-gen
- Added Dripstone block. It can be crafted from four Pointed Dripstones
Performance and Stability:
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when trying to rename a map on anvil while having its second slot occupied
General:
- Powder Snow can no longer be placed in positions that already contain other blocks, such as Fence Posts or Iron Bars
- Glow signs are no longer unlit on DX11 and Mobile platforms
- Actor selectors no longer allow self selection with cheats disabled
- Projectiles now pass through Structure Void blocks
- Zombie, Zombie Villager, Husk, Pillager, Vindicator use correct bone to attach shields
- Mobs that pick up Shield now place it to their off-hand
- Visitors now drop inventory on death
- Improved placement rules for placing blocks on sides of Stair, Slab and Top Snow block
- Controllers are now able to select the "Button Mode" toggle in the Advanced Settings NPC screen in the Jurassic World pack
Commands
- Command block in a command block chain will list the correct amount of ticking areas when a new ticking area is added before listing
- Title command no longer duplicates % symbols in message
- Using teleport with execute command now uses the dimension of the origin for its operations
Marketplace
- The "Results" field for search within the marketplace inventory now updates properly between different sections within the screen
Accessibility
- Enabled screen narration with touch input on the new achievements screen
- Fixed a bug where Text-to-speech read the wrong text while using VR
Villages
- Villagers are no longer able to go through walls to sleep in a bed if the bed is adjacent to them
Technical Fixes and Changes
Various updates to GameTest Framework:
- Updated Blocks shorthand helpers to be camelCase
- Updated Blocks shorthand to only include vanilla blocks
- Added Blocks.get to fetch a block and return null if it doesn't exist
- Added BlockStates to enumerate all block states
- Added setState to Block to update its block state
- Added BlockPos class
- Added ItemStack class GameTest Module:
- Added Tags to enumerate all built-in tags
- Updated all methods that took x, y, z position to take a BlockPos
- Exposed padding when registering game test
- Fixed issue where previous failed GameTest markers still show up in new worlds
Movement prediction
- Fixed projectiles on 3rd-party servers ignoring server movement packets
- The server will adjust the player's fall distance to take into account the client player's position when a player movement correction or anomaly is detected
Other:
- Changed the way GameTest packs are loaded. Additional files are referenced by the primary file as specified by the 'entry' field in the manifest.json
- A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to override both focus_border_frame.png and pause_screen_border.png for correct behavior
- Assertion is changed to content log error for the missing textures caused by the outdated resource packs of the Marketplace world templates
- Items can now have the "transparentattachable" tag applied to make attachable items not render for the player wearing them in the first person perspective
- Fixed an issue where V2 Villagers were not properly updating their molang variables on initialization
Network Packets
- Changed cipher algorithm to AESGCM256 for UDP stream