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» Minecraft Changelog

Minecraft Changelog


  • Introducing the new mountain sub biomes: Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow!
  • To accommodate the new Mountains we are raising the world height from 256 to 320 blocks with new Mountain generation up to a maximum of 256 blocks height
  • For true alpinists: Iron, Coal and Emerald ores are generated in mountains
  • Updated textures for Iron, Coal, Emerald, Diamond, Gold, Lapis, Copper, and Redstone ores
  • Mountain terrain will now generate as part of Overworld world generation
  • Move goat spawn from Extreme Hills to Snowy Slopes and allow rabbits to spawn in Mountain Grove

Glow Squid

  • The glow squid has been reintroduced to the beta!
  • Glow Squid now emits glow colored ink particles when hurt
  • Players can now use dye to color sign text
  • Squid's model is no longer offset in the -Y direction
  • Added Glow Squid, Glow Ink Sacs and Glow Item Frames

Bug Fixes

Dripstone Fixes:

  • Placing Pointed Dripstone blocks in water no longer results in the water being removed
  • When hanging Pointed Dripstones start falling their position now has the correct offset
  • Tweaked the visual shape of Pointed Dripstone to match Java
  • Crouching while placing pointed dripstone prevents the opposing stalactite and stalagmite to merge
  • Standing on a Stalagmite and jumping will cause half heart fall damage when landing
  • Pointed Dripstone now has the correct hitbox
  • Pointed Dripstone blocks are no longer destroyed by flowing lava
  • Pointed Dripstone now has the correct size and rotation when held in hand
  • Stalactite death message is no longer ending with a dot
  • Falling stalactite now deals correct fall damage
  • Pointed Dripstone drips only lava in the Nether
  • Being killed by dripstone now displays correct death message
  • Correct sounds are now played for Dripstone and Pointed Dripstone blocks
  • Added Large Dripstone feature for Dripstone Caves biome
  • Clusters of Pointed Dripstone columns in the ceiling and on the floors of caves are placed out during world-gen
  • Cauldrons can now fill up with water or lava when below stalactites that are dripping one of those liquids
  • Throwing a trident on a pointed dripstone block breaks it
  • Small Pointed Dripstone columns along with patches of Dripstone blocks are placed out during world-gen
  • Added Dripstone block. It can be crafted from four Pointed Dripstones

Performance and Stability:

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when trying to rename a map on anvil while having its second slot occupied


  • Powder Snow can no longer be placed in positions that already contain other blocks, such as Fence Posts or Iron Bars
  • Glow signs are no longer unlit on DX11 and Mobile platforms
  • Actor selectors no longer allow self selection with cheats disabled
  • Projectiles now pass through Structure Void blocks
  • Zombie, Zombie Villager, Husk, Pillager, Vindicator use correct bone to attach shields
  • Mobs that pick up Shield now place it to their off-hand
  • Visitors now drop inventory on death
  • Improved placement rules for placing blocks on sides of Stair, Slab and Top Snow block
  • Controllers are now able to select the "Button Mode" toggle in the Advanced Settings NPC screen in the Jurassic World pack


  • Command block in a command block chain will list the correct amount of ticking areas when a new ticking area is added before listing
  • Title command no longer duplicates % symbols in message
  • Using teleport with execute command now uses the dimension of the origin for its operations


  • The "Results" field for search within the marketplace inventory now updates properly between different sections within the screen


  • Enabled screen narration with touch input on the new achievements screen
  • Fixed a bug where Text-to-speech read the wrong text while using VR


  • Villagers are no longer able to go through walls to sleep in a bed if the bed is adjacent to them

Technical Fixes and Changes

Various updates to GameTest Framework:

  • Updated Blocks shorthand helpers to be camelCase
  • Updated Blocks shorthand to only include vanilla blocks
  • Added Blocks.get to fetch a block and return null if it doesn't exist
  • Added BlockStates to enumerate all block states
  • Added setState to Block to update its block state
  • Added BlockPos class
  • Added ItemStack class GameTest Module:
  • Added Tags to enumerate all built-in tags
  • Updated all methods that took x, y, z position to take a BlockPos
  • Exposed padding when registering game test
  • Fixed issue where previous failed GameTest markers still show up in new worlds

Movement prediction

  • Fixed projectiles on 3rd-party servers ignoring server movement packets
  • The server will adjust the player's fall distance to take into account the client player's position when a player movement correction or anomaly is detected


  • Changed the way GameTest packs are loaded. Additional files are referenced by the primary file as specified by the 'entry' field in the manifest.json
  • A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to override both focus_border_frame.png and pause_screen_border.png for correct behavior
  • Assertion is changed to content log error for the missing textures caused by the outdated resource packs of the Marketplace world templates
  • Items can now have the "transparentattachable" tag applied to make attachable items not render for the player wearing them in the first person perspective
  • Fixed an issue where V2 Villagers were not properly updating their molang variables on initialization

Network Packets

  • Changed cipher algorithm to AESGCM256 for UDP stream

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