Popular
-
ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft 1.16.220 Changelog
Changes:
- Dye can now be used to change the color of sign text
Known Issues:
- Players are unable to see and join LAN sessions on Xbox without on Xbox Live Gold subscription
- Paintings appear invisible when placed
Fixes:
Performance / Stability
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when trying to rename a map on an anvil while its second slot was occupied
- Fixed a crash when entering a Nether Portal and throwing a Bottle o' Enchanting at the same time
- Improved input latency on Windows 10 when VSYNC is enabled
Gameplay
- Fixed fog in Nether biomes not rendering properly in some Resource Packs
- Players with Visitor permissions now drop inventory on death
Mobs
- Fixed Drowned holding tridents backwards during attack
- Drowned will now swing their arms when throwing tridents
- Zombie, Zombie Villager, Husk, Pillager, and Vindicator now use correct bone to attach shields
- Mobs that pick up shields now place it in their off-hand
- Non-persistent mobs no longer despawn immediately after loading into the Nether
Blocks
- Projectiles now pass through Structure Void blocks
- Improved placement rules for placing blocks on sides of stairs, slabs, and Top Snow blocks
- Pistons and Sticky Pistons no longer appear black when Outline Selection is disabled
Accessibility
- Enabled screen narration with touch input on the new achievements screen
- Fixed a bug where the screen reader didn't read out default controller focus and checkbox state on the 'Online Play is not Rated' prompt
- Fixed a bug where the screen reader would read the wrong text while using VR
User Interface
- Enabled "Find Friends" button on Xbox
- Controllers are now able to select the "Button Mode" toggle in the Advanced Settings NPC screen in the Jurassic World pack
- The "Results" field for search within the marketplace inventory now updates properly between different sections within the screen
- The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc.) while playing in VR
- Fixed translucent rendering of occluded UI elements, also when viewing menus near blocks while playing in VR
- Selecting the featured offer on the profile screen now properly redirects to the complete list of featured offers
- Made the Sign In button text fit the button in Portuguese-BR
- The Storage menu on now uses lighter text color
- Fixed an issue where button textures weren't scaled properly when applying Resource Packs
- Enabled navigating to the Back button using only keyboard in some screens where it was not possible
Commands
- Entity selectors no longer allow self-selection with cheats disabled
- The '/clear' command will now apply the correct "data" argument for the sapling item
- Command blocks in a command block chain will now list the correct amount of ticking areas when a new ticking area is added before listing
- Title command no longer duplicates % symbols in message
- Using teleport with the execute command now uses the dimension of the origin for its operations
Character Creator
- Steve’s Pants no longer change the color of the bottom of feet when no footwear is equipped
- Fixed other players appearing as Steve in multiplayer
- Changing skins while in split-screen now properly saves for all local players and update properly for remote players
- Alex’s shirt no longer looks corrupted when equipped with different pants
- "Hooray!" emote will now display in the emotes section if already owned
Technical Changes and Fixes
- Renamed all references of Actor to Entity
- Renamed 'BlockPos' to 'BlockLocation'
- Added 'startSequence' to GameTest, which allows finer control over advanced test sequences
- GameTest sequence callbacks no longer take test as a parameter as the initial test object now lives as long as the whole test
- Updated Behavior Packs to require explicit module dependencies when using other native modules
- Identifiers within "render_controllers" will now be considered content errors if there is no render controller matching that name
- Entity json before version 1.16.100 will no longer give a content error for the deprecated field "minecraft:foot_size"
- modified condition in 'trident.animation_controllers.json' to allow mobs to enter 'wield_third_person_raise'
- Fixed an issue where loading into a world would cause continuous MoLang errors around "unhandled request for unknown variable"
- A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to override both focus_border_frame.png and pause_screen_border.png for correct behavior
- Items can now have the "transparentattachable" tag applied to make attachable items not render for the player wearing them in the first person perspective
- Fixed an issue where V2 Villagers were not properly updating their MoLang variables on initialization
Updates to GameTest Framework
- Updated Blocks shorthand helpers to be camelCase
- Updated Blocks shorthand to only include vanilla blocks
- Added Blocks.get to fetch a block and return null if it doesn't exist
- Added BlockStates to enumerate all block states
- Added setState to Block to update its block state
- Added BlockPos class
- Added ItemStack class GameTest Module
- Added Tags to enumerate all built-in tags
- Updated all methods that took x, y, z position to take a BlockPos
- Exposed padding when registering game test
- Fixed issue where previous failed GameTest markers still show up in new worlds
Movement Prediction
- Fixed projectiles on third-party servers ignoring server movement packets
- The server will adjust the player's fall distance to take into account the client player's position when a player movement correction or anomaly is detected
Network Packets
- Changed cipher algorithm to AESGCM256 for UDP stream