Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
Dynamic Lights has long been created for almost -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.22
More epic battles in the new structure, wind -
Mini Blocks Addon v10 for Minecraft PE 1.16/1.17/1.18/1.21
The addon’s original name is Don’s Mini Blocks -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
MonoDeco+ Addon for Minecraft PE 1.20/1.21
Probably MonoDeco Plus is by far one of the best
Minecraft 1.16.210.59 Changelog
Glow Squid
- Glow squid do not spawn naturally in the world yet, but can be spawned using a spawn egg
- When killed, glow squid will drop glow ink sacs
Glow Item Frame
- Craft a glow item frame by combining a glow ink sac with an item frame in a crafting table. Any item in a glow item frame is perfectly illuminated, even at night!
Other Changes
- Players can now use dye to colour sign text
- Use a glow ink sac on signs to make the text glow!
- Use a regular ink sac to remove the glow effect
Ray Tracing
- As of version 1.16.200, ray tracing is now available on Windows 10 devices with compatible hardware. If you were enrolled in the RTX beta, you are now enrolled in the standard Minecraft beta and will continue to receive the latest beta version, including ray tracing features.
Bug Fixes
Accessibility
- The screen reader now announces the names of the A/B Button Swap and X/Y Button Swap options correctly
- Fixed an issue where the screen reader would intermittently fail to announce some button names
Performance and Stability
- Fixed a number of crashes that could occur during gameplay
- Fixed a crash that could occur when leaving a world
- Fixed a crash that occasionally occurred on dedicated servers around villages
- Fixed a crashing issue related to corrupted biomes during world load for various Marketplace worlds
General
- Command blocks no longer censor numbers
- Fixed inability to resume mining with touch controls after being interrupted
- Fixed an issue where crafting a bed with the recipe book unlocked the "Change of Sheets" trophy
- Minecarts now properly update their effects (looping sound, player coordinates) when the minecart is not being rendered for the rider
- Fixed Skin Preview navigation when using a controller
- Fixed arrows getting stuck in the air after hitting a player with high latency
- Fixed template tabs overlapping in Create New menu
- Fixed missing Incompatible button on the Marketplace Inventory screen
- Fixed an issue that allowed in-game patch notes to show more than once
- Fixed some interface issues with scrolling and clearing store filters
Graphics
- Fog once again correctly displays in the Nether
Cloud Storage (Xbox)
- Resolved an issue where, in certain cases, a world could not be properly synced to the cloud (Xbox only). If you are having trouble syncing worlds, please try opening the world on the original Xbox, save/quit, then wait a few moments while the world is re-synced into the cloud
Technical Fixes and Changes
- Fixed an issue with animating structures when chunks were unloaded and the animation not continuing
- Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor
- Custom blocks now can only drop default state when broken, even with Silk Touch
- Fixed validation of 'render_offset' as string in component item JSON schema
- The '/schedule' command will once again execute from the entity it originated from if the area was already loaded