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Minecraft PE 26.30.28 (1.21.132/26.21)
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IndustrialCraft PE Mod 2.4.7 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
X-Ray for Minecraft Bedrock Edition 1.19/1.20/1.21.132/26.30.28+
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Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.20+
Start your first day working as a miner or -
Item Physics Addon v2.7 for Minecraft PE 1.16/1.19/1.21 (26.X)
Like the long-standing ItemPhysic Mod, this -
Health Indicator Addon for Minecraft PE 1.17/1.18/1.21.132/26.30
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Apollon Client 5.63 for Minecraft PE 1.21.114/26.21
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LeviLauncher v0.3.10 (LeviLaunchroid v1.4.0) for Minecraft Bedrock 1.21.132/26.21
LeviLauncher is the tool you've been -
Minecraft Bedrock 1.21.132/26.3/26.20.21/26.30.28 Patched (apk)
Do you prefer to play non render dragon shaders -
VoidLine Client for Minecraft Bedrock 1.21.132/26.20/26.21+
VoidLine Client is a new Bedrock client for
Minecraft 1.16.210.56 Changelog
Dripstone
- Added pointed dripstone blocks
- These can be found in the creative inventory for now
- A pointed dripstone block can be placed in the ceiling and on the floor, creating stalactites and stalagmites
- Falling on a stalagmite causes increased fall damage
- Breaking the ceiling above a stalactite causes it to fall towards the ground and will cause damage on impact with entities
- Stalactites have a dripping water and lava animation
- Known issues:
- When hanging Pointed Dripstones start falling their position is slightly offset
- Sneaking while placing tips of opposing stalactites and stalagmites merges them
- Placed pointed dripstone can be destroyed by lava on Bedrock
- If player is killed by stalactite or stalagmite fall damage, custom death message is not displayed
- Pointed dripstone item is rendered differently in-hand on Bedrock compared to Java Edition
- Placing pointed dripstones in water results in the water being removed
- Player receives 2 points of damage when jumping on a stalagmite
Sculk Sensor
- Introducing the bizarre, tendril-filled world of sculk – prepare for sculk sensors to creep you out with their unique ability to detect nearby vibrations
- A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking. There are still quite a few of these events missing though - stay tuned!
- These sneak-friendly vibrations currently include walking, falling to the ground
- The current list of vibration events are as follows: (more will be added in future updates)
- Step
- Swim
- Block Place
- Block Destroy
- Elytra Free Fall
- Hit Ground
- Splash
- Projectile Shoot
- Sculk sensors will not listen to vibrations that are directly created by other sculk sources
- When a vibration is detected, a signal is sent from the source location to the sensor at a speed of 1 game tick per block
- Other vibrations cannot be detected by a sensor when a signal is already traveling to it
- When the signal has arrived, the sensor will be activated for 40 game ticks (approximately 2 seconds)
- While activated, the sensor cannot detect other vibrations
- Sculk sensors can detect vibrations in an 8-block radius around it
- Known issues:
- Sculk sensors cannot be waterlogged
- Wool occlusion is not yet added to the blocks’ functionality. This will be added in a later beta
Bug Fixes
General
- Fixed Pork Chop achievement and trophy being unlocked by raw porkchop
- Fixed a bug where foxes wouldn't knock off and eat sweet berries
- Clicking "Download Template" when missing required templates of an existing world now correctly downloads the required templates
- Fixed bug that allowed players to place custom spawn eggs by default in Adventure mode
Commands
- The '/setblock' command now supports setting the connected state for the soul_lantern block
- The '/setblock' command now supports setting the rotation state for the chain block
- 'SetBlock' and 'SetBlockAtPos' events now support custom block states
Blocks
- Fix for certain Marketplace worlds having incorrect block data when played on Realms and multiplayer between mobile and PC
World Generation
- Mcstructure files saved with entities no longer crash game when loaded into the world
Technical Changes
- A boolean parameter called "ignore_game_mode" is added for the block event response "decrement_stack", set to false by default. Thus "decrement_stack" no longer decreases the item stack when playing in Creative by default
Other Known Issues in this Beta:
- A crash may occur when suspending and resuming the game on Android
- The patch notes screen may contain an invalid link to the Marketplace