Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft 1.16.210.53 Changelog
Powder Snow
- The powder snow block now emits particles when an entity is moving inside of it, or landing on it
- A freezing effect is gradually applied to the player and any mobs that are inside powder snow blocks
- Freezing effect is removed from any mobs or players that catch fire
- Players in survival mode can now turn damage from freezing effect on/off using game rule, e.g: "/gamerule freezedamage false"
- Mobs that have sunk into powder snow now can navigate through it
- Entities on fire now have their fires extinguished when stepping into powder snow
- Redstone dust, torches and item frames can no longer be placed on powder snow
- Gravity blocks no longer break when landing on powder snow
- While within powder snow blocks third person camera is no longer pushed to the inside of the character's head
- Mobs spawned inside Powder Block no longer have a risk of spawning underground
- Powder snow block is not present in Creative Inventory anymore
- Powder snow no longer stops projectiles in Bedrock
- Lightweight mobs now can climb and navigate through powder snow blocks
- Rabbits, silverfish and Endermites don't fall through powder snow blocks
- It is now possible to specify a list of blocks that an entity should avoid
- Goats are smart enough to avoid powder snow blocks when pathing
- An entity walking through powder snow will make the correct step sound regardless of which block is being walked on
- Wearing Leather Boots now allows entities to climb powder snow Blocks
- Powder snow Blocks have unique interaction sounds
- When the camera is inside a powder snow block fog is rendered around it and an overlay texture is rendered on it
- Buckets can be used to pick up and place powder snow
- Powder snow blocks have a slightly different texture than regular Snow blocks
- Entities can enter powder snow blocks, but their movement is slowed down while inside
- Fall damage is ignored
- Leather boots make it easier for players to traverse powder snow
- Fixed occlusion for powder snow; adjacent blocks no longer appear transparent when inside powder snow
Nether Ambient Sounds
- Mobile players now experience ambient sounds in The Nether
- Be sure to update the Minecraft Original Music Pack via the Marketplace to hear these new sounds!
General
- Shulker Boxes no longer lose their inventory when undyed in cauldrons
- Added new logic for mobs dismounting rideables
- This also introduces a more fine grained entity height check allowing different dismount places for entities of different heights
- The player will no longer dismount into liquids (lava or water) from rideables such as boats
- Added F11 as a keyboard shortcut for full screen mode
- Sign in failures now have a more helpful error message and provide error codes
Gameplay
- In all worlds created with the same seed, the same chest will now always generate the same content in the same order
- Double Chests placed at chunk borders don't become partially invisible and don't crash the title when they are opened
- Golden Apple and Enchanted Apple now have colored hotbar text when selecting them
Technical
- Added new slash command options for '/setblock', '/fill', and '/clone' commands for passing in a list of block states to set on the block being spawned
- Changing 'RideableComponent' property "rotate_rider_by" to function for custom mobs