Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft 1.16.210.51 Changelog
Vanilla Parity:
- Pouring water on Top Snow no longer creates snowballs
- Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans
Experimental Caves and Cliffs
- Goats should no longer set ram attack position to unreachable block behind obstacle
- Goats no longer have problems moving up full blocks when tempted or to reach breed partner after 'nearest_attackable_target' state is triggered
- Goat no longer jumps onto magma blocks
- Goats can now jump to several non-full blocks like slabs and stairs
- Game no longer crash after goats are killed by shulkers
- Goats no longer have problems pathing to each other to breed
- Goats on leads now correctly follow the player
- Goats now only spawn one baby at a time
- Goats no longer attack armor stands
- Creepers no longer attack back after being rammed by a goat
- Goats no longer overshoot or undershoot their jumps
- Goats can now always correctly be attacked after jumping
- Goat no longer perform radically high jumps
- Goats no longer miss motionless players when they perform their ram attack
- Goats now only drop 2 horns each, and the number of horns left to drop is represented on the model
- Baby goats knockback their target a shorter distance
- Ram knockback distance is dependent on speed
- Goat now knockback the first target it intersects
- Goat now tries to retake target that moves from its ram attack for a short amount of time
- Goat now flip their knockback target slightly higher in the air
- Ram attack check the path based on the height of the mob that is ramming
- Goat no longer jumps from honey
- Baby goat does not jump as far as adults
- Goat should only very rarely jump to flat planes
- Goat no longer jump if they are moved from their starting position.
- Goat spawn egg colors have been updated
- Goat model has been updated to have correct rotation for its head.
- Goats now have a minimum ram distance and now tries to find a ram-position in between the minimum ram distance and the maximum ram distance, preferring further distances
- Goats can now go through non-solid blocks (like grass and flowers) when they ram
- The shield now grants partial knockback protection from the ram attack
- Powder snow blocks now show the block breaking animation when being mined
- Powder snow block are no longer transparent when looked at through clouds
General
- Updated outdated loading screen tips
Gameplay
- Mining a Crimson Hyphae with Silk Touch now returns a placeable block
Mobs
- Fixed a bug where parrots could fly upwards indefinitely
- Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
- Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier"
Graphical
- Fixed an issue with maps rendering over transparent objects when attached to item frames in RTX worlds
- Reduced ghosting of fish when viewed through the water with DLSS enabled