Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft 1.16.200.52 Changelog
Goats!
We are excited to introduce the first Caves and Cliffs feature in this week's beta - The Goat! Goats will be behind a new Experimental Features Toggle - you will need to enable this to be able to test them out.
- The goat will spawn in extreme hills biomes for now, until we prepare a permanent place for them to live and practice their head-butting skills
- Goats are the mountain kings. They can climb mountains and rough terrain, and take reduced fall damage
- They love to jump - usually when you’re least expecting it!
- Beware! They are mischievous and might knock intruders off the mountainside!
- Goats may drop a horn item if they ram into a tree
Powder Snow!
- Added powder snow block
- Enable the Caves and Cliffs experimental toggle to test powder snow out in this week's beta!
- This block is currently only available through the creative inventory
- Leather boots make it easier for players to traverse powder snow
- Entities can enter powder snow blocks, but their movement is slowed down while inside, and fall damage is ignored
- Goats are smart enough to avoid powder snow blocks when pathing
- Powder Snow blocks have a slightly different texture than regular snow blocks
- When the camera is inside a powder snow block fog is rendered around it and an overlay texture is rendered on it
Bug Fixes
Performance and Stability
- Fixed several crashes that could occur during gameplay
- Large numbers of scheduled instant updates should no longer crash the game
- Fixed occasional crash when going through a portal or flying around
- Fixed a crash that would occasionally occur while flying or moving around the game world
General
- Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the recipe book
- Fixed a bug where End Portal blocks were not removed after an End Portal Frame block is destroyed. Filled blocks other than end portal blocks will remain in place
- Fixed paperdoll such that it can now always be rotated with the mouse when in the dressing room
Accessibility
- Emote wheel now supports the screen reader
- Fixed a bug where UI screen reader did not read the screen title and shortcut buttons on the Invite to game Screen
- Fixed an issue where the screen reader was not reading updates often enough on some devices
- Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly
- UI Screen Reader now reads the Open Chat Message while Text To Speech For Chat is turned off
Gameplay
- Double chests no longer lose contents when reloading the world
- Compass is no longer consumed when used on a Lodestone in creative mode
- Cocoa Pods generated in jungle now generate in the proper direction
- Signs no longer replace decorations when attempting to place in the same space as the decoration
- Right-clicking a snow block with a shovel no longer breaks the snow block
- Dirt paths (formerly grass path) can now be made by using a shovel on dirt, podzol, mycelium or course dirt (as well as grass)
- Updated the Netherite leggings texture
- Twisting Vines can no longer be placed on Composter blocks while sneaking
Mobs
- Villagers will no longer steal workstations from each other
- Mobs no longer randomly stop attacking and following their targets
- Piglins that are close together can no longer pick up the same item if it's dropped between them
- Mobs no longer spawn in Wither Roses
- Bees now only exit at the front of Bee Hives and Bee Nests
Commands
- /playsoundcommands now play the sound correctly for all players in range
- /effect command duration is now capped at 1,000,000 seconds
- Add ticking area commands performed in the same tick now disallow adding areas with the same name twice
- Placeholder text message for the /titleraw command success no longer returns to player
- FadeOutargument is no longer ignored in /title's times command
Graphics, Textures, and User Interface
- Update Zombified Piglin texture to remove flickering of loincloth
- "Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu
- [X] button in Chat Settings is no longer present when using a controller
- Profile screen has been improved, now characters will be visible and can be selected or modified as soon as they load
- Fixed a bug where the visual focus indicator was lost when hovering on tabs
- Glowsticks no longer use placeholder textures (Education Feature)
- Loading screen tips won't display the key "tips.game.62"
- Avoid purchasing Realm if player cancels out of "Purchase History Needed" dialog
Scripting, Add-Ons, and Technical Changes
- Change set_block and set_block_at_pos to use BlockDescriptor when specifying block_type
- Items with the item lock component no longer cause the recipe book to show invalid recipe results
Blocks
- Added query.cardinal_facing_2d to get a ground plane direction that doesn't return up or down
- Added the ability to put block models into the models/blocks folder
- Added the ability for item triggers to send events to the block they are interacting with (when there is one such as on_use_on)
- Added the ability to query the interacted face for both interactions with blocks and using minecraft:on_use_on in an item. Face can be queried with query.block_face
- Fixed face occlusion with data driven blocks to properly account for unit cube transparent vs unit cube opaque
- Fixed a crash caused by heap corruption with entity_collision and pick_collision components
- Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory
- Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities
Event Responses
- "add_mob_effect" and "remove_mob_effect" no longer throw content errors when valid effect names are passed in
- Added documentation for "remove_mob_effect" to make creators aware they can use the value "all" in effect to remove all mob effects from a target
- Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors
- Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement
- The tooltip for item with item lock component will no longer show when game rule showtags is disabled