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Minecraft PE 1.20.80.24 (1.20.72 Release)
Camels, hanging signs, sniffers and rafts and -
ActualGuns Addon (+CSO Lite +DLCs) for Minecraft Bedrock 1.17/1.18/1.19/1.20
ActualGuns is the largest weapon addon for -
RealSource Resource Pack v3.0 for Minecraft PE 1.19/1.20
Prefer the vanilla look over all other Minecraft -
Wives PE Addon for Minecraft 1.19/1.20
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Weapon Combiner Addon v1.7 for MCPE 1.20.80+ (+DLC)
The ability to combine valuable items with -
Drone Addon (UAV) v3.0 for Minecraft PE 1.16/1.17/1.20
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Phone Addon for Minecraft PE 1.20
Just take your smartphone out of your pocket to -
MonoDeco+ Addon for Minecraft PE 1.20
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Unknown Skins for Minecraft 1.19/1.20+
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Dogs Plus Addon for MCPE 1.20+
While Mojang releases wolf updates to expand the
Minecraft 1.16.100.59 Changelog
Fixes
Performance and Stability
- Fixed several crashes that occurred during gameplay
- Fixed a crash that could occasionally occur while flying or moving around the game world
Blocks
- Signs can no longer be placed on end rods
- Blocks that can only be obtained with commands no longer have a placeholder tooltip
- Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether
- Walls converted from Console Edition saves are now joined properly
Items
- Item lock icon and tooltip no longer appear when the Show Tags game rule is false
- Fixed an issue that was causing some item recipes to be missing from the crafting window
- Armor no longer gets stuck in the hot bar after interacting with an armor stand
- Added Book & Quill back to the Creative item inventory
User Interface
- Fixed the 'Profile' button in the Pause Menu not being sized correctly
Technical Changes
Commands
- Added the ability to pick between different shake types using the '/camerashake'
- Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
- Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
- Added to the '/schedule on_area_loaded' command an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
- Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
Add Block
- Fixed issue with Blocks sync
- Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
- 'SetBlockAtPos' does not modify the block position from incoming parameters
Components
- Added a Lock in Inventory component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with. Example of use: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
- Added a Lock in Slot component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with. Example of use: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
- Added a Keep on Death component which can be applied to an item via the 'give' and 'replaceitem' commands. This component prevents the item from being dropped when the player dies. Example of use: '/give @s apple 1 0 {"keep_on_death": {}}'
Item Icon Component
- Items now have an easy way to set the icon for an item for displaying in the user interface
- Component Variables
- "texture": Full path to icon image to use as item's icon. No default
- "frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
- "legacy_texture_id": The name of the texture used on legacy items. No default
- "legacy_frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
Data Driven Blocks
- Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
- Made 'entity_collision' and 'pick_collision' take into account the rotation on a block
- Fixed animations not running on mobs spawned with custom events
- Added support for the 'on_interact' trigger component
- Improved support for 'on_interact' modifying the item used, e.g. change durability or set into another item
- Fixed issue where 'on_interact' would duplicate the item used if an event response killed the player
- Fixed custom items functioning or rendering correctly on the client in a client/server scenario