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For-Minecraft.com » Minecraft PE 1.19.70.21 Changelog

Minecraft PE 1.19.70.21 Changelog

Experimental Features

Blocks

  • Piglin and Dragon Head blocks no longer animate in the hotbar or inventory

Features and Bug Fixes

Gameplay

  • Players are now able to place top Slabs in blocks that are only partially blocked by an entity
  • Players can no longer see through partial blocks when sneaking or riding in third person
  • Error messages about building outside the world height limits no longer appear when simply interacting with blocks at the world height limits from certain angles
  • Players are now able to interact with functional blocks while sneaking in a gap without the sneak button held

Vanilla Parity

  • Fixed bug where Zombified Piglins would spawn in the Nether in light levels above 11
  • Minecarts can now eject mobs into liquid blocks

Touch Controls

  • Allowed left and right D-pad buttons to keep input when the forward button is pressed
  • Added the leave Boat button when the player falls from a height within in the boat.
  • Fixed an issue that prevented players from removing equipped armor by tapping on an item or block in the Creative inventory

Performance and Stability

  • Fixed an issue where simultaneously pressing the "Mine" and "Place" button on any input device while targeting a Structure Block could cause the game to crash

Marketplace

  • Navigating right with controller left stick on sidebar now collapses it

Commands

  • Removed support for field "data" in commands /clone, /execute, /fill, /setblock and /testforblock beyond version 1.19.70, eg. /setblock ~ ~ ~ minecraft:wool 1will only have its equivalent /setblock ~ ~ ~ minecraft:wool ["color":"orange"] supported
  • Volume arguments no longer floor the selector's position
  • Selecting targets by volume will now select all entities whose hitbox collides with the volume box. This is versioned for 1.19.70 and later
  • Previous behavior works as expected on versions less than 1.19.70
  • Volume arguments for selectors (dx, dy, dz) now support float values

Technical Updates

General

  • Crafting Table component no longer appends "tile." when defaulting to use block name for crafting table label

Experimental Technical Updates

API

  • Added function playAnimation(animationName: string, options?: PlayAnimationOptions) - Plays the specified animation for an entity
  • ItemStack
    • ItemStack can now be constructed using a string identifier
    • Removed constructor parameter data
    • Removed property data
    • Removed function clearLore- To clear lore, call setLore with an empty array or undefined
    • Setting nameTagto an empty string will now clear the name tag
    • Setting nameTagto a string longer than 255 characters will now result in an exception
    • Setting amountgreater than the maximum stack size will now clamp the value to the maximum stack size
    • Setting amountto a value less than 1 will now result in an exception
  • ContainerSlot
    • Removed function clearItem- To clear the item, call setItem with undefined
    • Removed function clearLore- To clear lore, call setLore with an empty array or undefined

GameTest Framework

  • Test
    • Added optional searchDistanceparameter to assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, searchDistance?: number, isPresent?: boolean)
    • Added assertEntityInstancePresentInArea(entity: Entity, isPresent?: boolean)to check if an entity instance is present in the test area
    • Made the searchDistanceparameter optional in assertItemEntityPresent

General

  • In JSON formats 1.19.70 and later, blocks fail to load if the "condition" field in Block Permutations is not a valid Molang string

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