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For-Minecraft.com » Minecraft PE 1.18.30.20 (21) Changelog

Minecraft PE 1.18.30.20 (21) Changelog

Experimental Features

Deep Dark

  • Implemented Shrieker tweaks in preparation for the Warden, which will be added at a later date!
    • Sculk Shrieker now listens to Sculk Sensor tendril clicking
    • The threat level which will cause the Warden to spawn in the future now decreases over time

Non-Experimental Features and Bug Fixes

Stability and Performance

  • Fixed several crashes that could occur during gameplay
  • Fixed possible crashes on Android when suspending or resuming the app

Gameplay

  • Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
  • Tweaked surrounding terrain for structures such as Villages during world generation
  • TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled
  • Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it

Vanilla Parity

  • Players flying in Creative mode are no longer pushed by liquid current
  • Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter
  • Protection Enchantment now properly works on most damage types
  • Fixed a desync issue that could sometimes cause health to regenerate only visually
  • Landing on a Stalagmite is now properly considered fall damage
  • Fixed some issues in where damage invulnerability wasn't properly being applied
  • Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition
  • Absorption Hearts no longer stay yellow while under the Wither effect
  • Added armor toughness
  • Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
  • Tweaked armor reduction calculation to account for toughness
  • Netherite Armor will now reduce more damage than Diamond Armor
  • Lowered the amount of knockback resistance granted by Netherite Armor
  • Punching deals less damage now, to better match the Java Edition

Graphical

  • Fixed a bug in the Glow Squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen
  • Fixed the crosshair disappearing when Outline Selection for blocks is disabled
  • Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective
  • Fixed a highlight effect on Leather Armor appearing on paperdolls

Items

  • Bucket of Tropical Fish no longer displays the incorrect name after catching a fish

Marketplace

  • The skin equip warning prompt once again appears when equipping a skin from a product page

Mobs

  • The Ravager now targets and attacks the Wandering Trader
  • Mobs spawned from a Dispenser are now persistent
  • Shulkers no longer like to occupy the same block as another Shulker
  • Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
  • Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position

User Interface

  • Fixed text in certain languages not being correctly rendered in the new Create New World screen

Villagers

  • Cartographers now always unlock Woodland Explorer Map trade

Commands

  • Correct error output is now displayed when attempting to use the /loot spawn command passing in the position of an unloaded area and there is 0 loot to drop
  • Added '/loot ' command insert loot and insert kill overload
  • Title commands fired before a client was done joining will now show instead of being ignored

Technical Updates

Experimental

GameTest Framework

  • BlockExplodeEvent
    • Removed property destroyedBlockPermutation
  • World additions for music management:
    • queueMusic(trackName : string, musicOptions : MusicOptions)
    • playMusic(trackName : string, musicOptions : MusicOptions)
    • stopMusic()
    • Added MusicOptions JS class with volume, fadeSeconds and loop properties
  • Added event entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)- Fires when an entity takes damage
  • Removed 'Minecraft' and 'GameTest' imports; please use 'mojang-minecraft' and 'mojang-gametest'

General

  • Removed "preventsjumpingcomponent" from data-driven blocks

Graphics

  • Testing RenderDragon on all Android and iOS devices

JumpToBlock Behavior

  • JumpToBlock behavior is now correctly affected by JumpBoost mob effect

Block Components

  • Fixed a case where experimental BlockCollisionComponents did not allow partial specification

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