Popular
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Toolbox v5.4.58 for Minecraft PE 1.18/1.19/1.20/1.21.120/26.32
Toolbox (TooManyItems) is a popular app for -
Minecraft PE 26.40.27 (1.21.132/26.32)
More epic battles in the new structure, wind -
X-Ray for Minecraft Bedrock Edition 1.19/1.20/1.21.132/26.32+
X-Ray is a cult cheat in the past, available as -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.40+
Start your first day working as a miner or -
Apollon Client 6.0 for Minecraft PE 1.21.114/26.32
Apollon is a standalone client wrapped in -
Health Indicator Addon for Minecraft PE 1.17/1.18/1.21.132/26.40
So far, this is the only add-on for Minecraft -
Minecraft Bedrock 1.21.132/26.3/26.32/26.40.22 Patched (apk)
Do you prefer to play non render dragon shaders -
BetterRenderDragon Patch v1.7.3 for Shader Support (Bedrock 1.21.132/26.2X)
Even if you're using modern shaders while -
Revive Addon for Minecraft PE 1.16/1.17/26.X
Use this addon to add a revive system to your -
VoidLine Client (29.06) for Minecraft Bedrock 1.21.132/26.20/26.32+
VoidLine Client is a new Bedrock client for
Minecraft PE 1.18.10.27
Experimental Features
Frogs
- Frogs no longer eat Goats!
Features and Bug Fixes
Blocks
- Cocoa Pods placed on chunk borders don't break anymore upon reloading the World
- Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)
Gameplay
- Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking
- Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
- Pillager Outposts now spawn the correct number of Pillagers and Golems
Graphical
- Boats will no longer disappear when getting out of them after a long ride
- Boat oars now have the same color as the Boat
Mobs
- Untamed Cats can now be leashed
- Guardians and Elder Guardians no longer sink while targeting an enemy or the player
User Interface
- The Construction tab on the inventory screen now has the correct color when using Pocket UI
- Fixed an issue with missing Inventory slots when using Pocket UI
- Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world
World Generation
- Chests and Monster Spawners now spawn correctly in structures
Technical Updates
Stability and Performance
- Reduced memory and load times for ticking areas
GameTest Framework (Experimental)
- Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
- Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
- Added property headLocation: Location- Represents the location of the head of the entity
- Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)
Animation
- Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length"
- Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified
General
- Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
- When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air
Molang
- Added alland query.any to check if a value matches all or any of the following values
- Added in_rangeto check if a value is in the (inclusive) range between a min and max value
- Added query.in_range to check if a value is in the (inclusive) range between a min and max value