Popular
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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.18.10.27
Experimental Features
Frogs
- Frogs no longer eat Goats!
Features and Bug Fixes
Blocks
- Cocoa Pods placed on chunk borders don't break anymore upon reloading the World
- Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)
Gameplay
- Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking
- Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
- Pillager Outposts now spawn the correct number of Pillagers and Golems
Graphical
- Boats will no longer disappear when getting out of them after a long ride
- Boat oars now have the same color as the Boat
Mobs
- Untamed Cats can now be leashed
- Guardians and Elder Guardians no longer sink while targeting an enemy or the player
User Interface
- The Construction tab on the inventory screen now has the correct color when using Pocket UI
- Fixed an issue with missing Inventory slots when using Pocket UI
- Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world
World Generation
- Chests and Monster Spawners now spawn correctly in structures
Technical Updates
Stability and Performance
- Reduced memory and load times for ticking areas
GameTest Framework (Experimental)
- Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
- Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
- Added property headLocation: Location- Represents the location of the head of the entity
- Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)
Animation
- Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length"
- Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified
General
- Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
- When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air
Molang
- Added alland query.any to check if a value matches all or any of the following values
- Added in_rangeto check if a value is in the (inclusive) range between a min and max value
- Added query.in_range to check if a value is in the (inclusive) range between a min and max value