Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.24 (1.21.132/26.12)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.12+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
X-Ray for Minecraft Bedrock Edition 1.19/1.20/1.21.132/26.20.24+
X-Ray is a cult cheat in the past, available as -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Pokémon Addon v7.0 for Minecraft Bedrock 1.18/1.19/1.20/1.21/26.20
Pokémon Addon by Zacek the Serpentine is a very -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.12+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Health Indicator Addon for Minecraft PE 1.17/1.18/1.21.132/26.12
So far, this is the only add-on for Minecraft
Minecraft 1.17.40.21 Changelog
Experimental Features
- Added new world/cave generation when upgrading saved chunks below Y=0 using the Caves and Cliffs experimental toggle
- Chunks previously upgraded with Bedrock underneath will not see this change
Flat World Generation
- Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
- New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
Gameplay
- Fixed an issue in beta builds where flying above the world limit (255 for non-Caves & Cliffs experimental, 319 for Caves & Cliffs experimental) would be prohibited
Copper Ore
- Copper Ore now generates up to y=96 instead of y=64
Non-Experimental Features and Bug Fixes
General
- Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior
- Bee Nests now generate correctly in the world
- Non-fireproof mobs now avoid pathing through fire
Gameplay
- Vanilla Parity: Players are now able to activate Elytra gliding while moving upward
- Using Dye on Signs that contain formatted color text will overwrite the formatted color text
World Generation
- Fossils are now much less likely to generate in, and destroy, structures
- Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle
Mobs
- Iron Golem now spawns only on solid blocks
- Wielded weapons now render properly on Pillagers and Vindicators
User Interface
- Riding an animal now displays the correct button prompt when playing with non-touch controls
Character Creator
- Back appearance pieces will no longer cover the left and right arrows in the profile screen
- Fixed featured items in the profile screen not opening the featured catalog in the Dressing Room
- Fixed default clothes changing color if another item’s color was edited previously
- Sidebar options can now be selected in expanded view after navigating back from previously selected sidebar option while using controller
- Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
- Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile
- Skins that are equipped from Marketplace while in-game now apply to character
Technical Updates
Animation
- Fixed a bug that caused animations to be restarted when changing render controllers
Graphical
- Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
Graphics
- As part of continued testing, removed RenderDragon engine on Android devices (ARMv7)
Molang
- Molang expressions that contain capital letters are properly evaluated now
- 'query.get_equipped_item_name' will now recognize Sea Lantern
- Add new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
GameTest Framework (Experimental)
- Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities.
- Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
- Added function
removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
- mojang-gametest.Test type
- Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
- mojang-minecraft components
- Component inventorynow works with Player inventories
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities.