Popular
-
Minecraft PE 1.20.80.24 (1.20.80 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
Dynamic Lights has long been created for almost -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.23
More epic battles in the new structure, wind -
Biomes O' Plenty Addon v1.7.3 for Minecraft PE 1.18/1.19/1.20/1.21
Biomes O 'Plenty is an entire ecosystem of 80 new -
Mini Blocks Addon v10 for Minecraft PE 1.16/1.17/1.18/1.21
The addon’s original name is Don’s Mini Blocks -
1,000+ Cosmetics Skin Pack for Minecraft BE 1.18/1.21+
Following the Animated 4D/4.5D/5D Skin Pack comes -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently,
Minecraft 1.17.40.20 Changelog
Experimental Features
General
- Added a new mountain biome: Stony Peaks!
- This is just a variant of lofty/snow-capped peaks that uses stone and gravel instead of snow and ice, and is used to avoid temperature clashes such as a snow-capped peak sticking up from a jungle
- Corrected vegetation in Mountain Meadows
- Dripstone Clusters can now only be found in the Dripstone biome
- Dripstone features now only generate in Dripstone biome
- Mountain biomes now have correct feature places to match the Java Edition side-snapshot
- Infested Stone can be found under new mountains
- Tweaked ore distribution to match the Java Edition side-snapshot
- Clouds are now at Y level 192
- Tweaked biome placement, river size, and terrain shapes for a better overworld experience
- Tweaked mob spawning in mountain and cave biomes to match the Java Edition side-snapshot
- Trees in swamps can now generate slightly deeper when in water
- Deepslate now generates at lower depths
- Dripstone features now generate at Deepslate depths
- The placement logic of Small Dripstone feature has been refactored, frequency is similar but exact positions will differ
- Maps now correctly show the colors of blocks below a Y level of zero
Lush Caves
- Vines now generate in Lush Caves instead of generating above the surface
- Vines can now grow down below zero height
Villages
- Villages now generate in the style of the biome they are located in
Non-Experimental Features and Bug Fixes
Blocks
- Falling stalactites are now offset properly to avoid interacting with entities outside their intended hitbox
- Beehives now generate in the world facing south
Candle Cake Blocks
- Pressing the 'use' button on a Candle Cake now consumes the correct amount of cake slices
Character Creator
- Fixed a crash that could occur when using Character Creator
- Tweaked color tint for default Steve skin to match default Steve
- Altered message for when friends change skins
Commands
- Education Edition items are no longer shown as an option when using @e[type=]
Gameplay
- Fixed a bug that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal
- Players can no longer eat food at full hunger in Survival mode
- Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them
- Villagers can no longer spam doors open and closed
- Cartographers now more consistently give new maps on all platforms
World Generation
- Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals
Graphical
- Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs
Mobs
- Improved mob pathing around partial blocks
- Armor no longer renders on Pillagers and Vindicators, but are still granted armor effects
- Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they're not attacking on older Resource Packs
- More mobs will spawn underground in the Overworld
Powder Snow
- Powder Snow no longer disappears when looking at it from a distance
Structure Block
- Trapdoors now rotate correctly when loaded from a Structure block
User Interface
- Fixed an issue where the d-pad and directional keys could not be used to navigate in certain parts of the UI
- Fixed an issue where an error message could be shown after suspending the game on the achievements screens with screen animations disabled
- Fixed an issue where an obscure gamerule was added to settings
- Fix keyboard/d-pad navigation from custom server to edit server button
- New achievements screens are available on Windows 10 ARM-based PCs
- The sign in text on the start screen will no longer overlap the Marketplace button
- Add space between tab title and the word 'Tab' for text-to-speech on Settings screen
- Added "More Info" button to failed sign-in modal
Technical Updates
Data Driven Items
- Updated documentation for Block Rotation Component
- Added required toggles to documentation and to content error for block components
Commands
- Command blocks with 'Needs Redstone' and a non-zero 'Delay in Ticks' will now execute only if they remain powered for the delay duration
- Fix alignment of the sidebar display from the /scoreboard command when text length changes
Data Driven Blocks
- Updated documentation for BlockExplosionResistance
Graphics
- Fixed failure to render leash when attached to a mob outside of viewport
- Added a content error for using a material but not providing the required number of textures to the render controller
- Testing RenderDragon engine across subset of Android devices (ARMv7)
Mobs
- Fixed ability to summon experience orbs via /summon command
- Fixed display only entity destruction in chunk discard scenarios
Molang
- Fixed query.item_remaining_use_duration having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)
- Add new compile errors for expressions like 'text' + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
User Interface
- Added an ImGUI window for easier viewing of content errors
GameTest Framework (Experimental)
- Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent
- Fixed a bug where property idwould return "Unknown" for custom entities
- Identifier strings returned from property idnow include the item's namespace
GameTestSequence
- Removed method thenWaitWithDelay
- Added method thenWaitAfter(delayTicks: number, callback: () => undefined) - After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution
Player
- Fixed a bug where the location property would return an incorrect height for players
- Added property id
Block
- Replaced method getLocationwith property location
- Replaced method getPermutationwith property permutation
- Replaced method getTypewith property type
- Replaced methods isWaterloggedand setWaterlogged with property isWaterlogged
- Replaced method getBlockDatawith property permutation
- Replaced method isEmptywith property isEmpty
- Removed property canBeWaterlogged
BlockType
- Replaced method getNamewith property id
- Replaced method canBeWaterloggedwith property canBeWaterlogged
BlockPermutation
- Replaced method getTypewith property type